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Braid, Anniversary Edition 'Sold Like Dogs**T,' Developer Jonathan Blow Says

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Re: Braid, Anniversary Edition 'Sold Like Dogs**T,' Developer Jonathan Blow Says

#6
He fell into the ultimate game developer bikeshedding trap of building not only his own engine, but his own programming language for some reason.

It's been over 8 years between releases, and all that time has been spent building a closed source programming language that allegedly speeds up game development.

Very few studios are capable of maintaining their own engine, none are capable of maintaining their own programming language. This is why, as an example, 343 imploded after one of their leads insisted on continuing with the 20 year old non-standard engine Slipspace. If they had their own programming language in addition to that, they never would've released anything.

Re: Braid, Anniversary Edition 'Sold Like Dogs**T,' Developer Jonathan Blow Says

#7
Tangential but I recently played The Witness and found it incredible.

It is a bit shocking that they’ve blown through so much cash to develop their own engine/game, but I think they’ll be fine. It’s nearly ready to go, Jonathon is confident sounding enough he’ll be able to raise capital if he needs.

Re: Braid, Anniversary Edition 'Sold Like Dogs**T,' Developer Jonathan Blow Says

#8
post #6

He fell into the ultimate game developer bikeshedding trap of building not only his own engine, but his own programming language for some reason. It's been over 8 years between releases, and all that time has been spent building a closed source programming language that allegedly speeds up game development. Very few studios are capable of maintaining their own engine, none are capable of maintaining their own program…

Yep, programming languages are a money pit, that's why all the great ones are open-source

Re: Braid, Anniversary Edition 'Sold Like Dogs**T,' Developer Jonathan Blow Says

#9

Braid is an excellent game and a work of art, but it certainly didn’t need an anniversary edition.

Yeah. I went through a few drafts of comparing Braid with Celeste, but I don't think I'd even buy a Celeste Anniversary Edition.

Not to shit on JB, but maybe the difference between Braid and Celeste is that Maddy knows her game doesn't need a remake. (granted, Celeste is only 6 years old, it's not due for a remake or remaster)