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Polychromatic Pixels

compoundsemiconductor.net

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Re: Polychromatic Pixels

#2
OLED tech has been very transformative for lots of my old gear (synthesizers and samplers mostly) that originally came with backlit LCD displays. But the OLEDs are offered in static colors, usually blue or amber. Sometimes white red or green

It would be very cool to have a display with adjustable color.

Re: Polychromatic Pixels

#4
These still produce a single [adjustable] wavelength, which means some colors that are displayable on displays of today are not representable using just one of these, and multiples will be required.

Re: Polychromatic Pixels

#5
post #4

These still produce a single [adjustable] wavelength, which means some colors that are displayable on displays of today are not representable using just one of these, and multiples will be required.

I suppose anything besides the edge of the CIE horseshoe will need multiples.

Re: Polychromatic Pixels

#6
This vaguely reminds me of "CCSTN" (Color Coded Super Twisted Nematic) LCD displays, which were used in a few Casio calculators to produce basic colour output without the usual RGB colour filter approach.

https://www.youtube.com/watch?v=quB60FmzHKQ

https://web.archive.org/web/20240302185148/https://www.zephr...

Re: Polychromatic Pixels

#7
This is super cool!

I can certainly see these being useful in informational displays, such as rendering colored terminal output. The lack of subpixels should make for crisp text and bright colors.

I don't see this taking over the general purpose display industry, however, as it looks like the current design is incapable of making white.

Re: Polychromatic Pixels

#8
Incredible accomplishment, but the question remains what this will look like at the scale of a display on any given consumer device.

Of course, it's only just now been announced, but I'd love to see what a larger scale graphic looks like with a larger array of these to understand if perceived quality is equal or better, if brightness distribution across the spectrum is consistently achieved, how pixels behave with high frame rates and how resilient they are to potential burn-in.

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