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You Can Make Video Games

youcanmakevideogames.com

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Re: You Can Make Video Games

#5
If anyone's interested, I'm working on a fully web-based game-making toolkit project, as well. Not public, but slowly opening up: http://gt7k.com/

The genesis of that project is a high school class I teach -- see http://www.auscillate.com/post/300. But it's proving attractive to a broader audience as well.

Anyway: End plug. Just thought I'd throw it out there!

Re: You Can Make Video Games

#7
The problem with making video games is that it is long not hard.

Designing your game is about 3-5% of the time spent making it. The rest is in tweaking animations, inverting arrays for better performance, refactoring, adjusting physics, fixing weird bugs, creating metaformats, and wishing desperately that floating point numbers did a bit less floating.

Re: You Can Make Video Games

#8
I've been using Unity at work for almost 6 months now, and I can highly recommend it. Coming from a game development background it's incredible the amount of pain removed and productivity boosted by using it. If you know C# or JavaScript (or Python I guess, as Boo is some Python dialect I think) then you're halfway to learning how to use it already. Give it a try!

Re: You Can Make Video Games

#9
I know that stealing content happens, but as a developer that wants to stay on the up-and-up (read:not steal the hard work of others), I don't wan't to rely on a resource that has this sort of attitude on stealing others content. From the 2D Art section[1]:

"If you really don’t want to make your own art, steal it! There are a ton of sites with sprite rips of classic 2D games. You can’t make a career on stolen game sprites but no one is going to be sending you legal threats for you making your first few simple games that way."

[1]:http://youcanmakevideogames.com/resources/2dart

Re: You Can Make Video Games

#10
There is also this huge list on PixelProspector: http://www.pixelprospector.com/indie-resources/ and this article is good start for beginners (like me): http://jordanmechner.com/blog/2011/09/atomic/. The first question to answer is this: do you want to make games (go indie) or work on games (work for a big studio)?
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