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UI elements with a hand-drawn, sketchy look

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Re: UI elements with a hand-drawn, sketchy look

#6
post #4

rough.js is great. It is also powering excalidraw.

It's also important to appreciate and congratulate someone who started and finished something they wanted to complete and release.

True. I am not sure how that relates to my comment though. Did I seem unappreciative somehow?

Re: UI elements with a hand-drawn, sketchy look

#8

Bring back skeuomorphism. I hate flat and material design. Those two excessively eliminate subconscious visual cues from the natural world.

Skeuomorphism goes in the other extreme direction though. One doesn't need flat design or skeuomorphism. There's a nice balance of UI elements that sit in the middle. I think Windows 7 was probably a good example of just straight up boring buttons and controls.

Re: UI elements with a hand-drawn, sketchy look

#9
post #8

Bring back skeuomorphism. I hate flat and material design. Those two excessively eliminate subconscious visual cues from the natural world.

Skeuomorphism goes in the other extreme direction though. One doesn't need flat design or skeuomorphism. There's a nice balance of UI elements that sit in the middle. I think Windows 7 was probably a good example of just straight up boring buttons and controls.

OS X Maverics and iOS 6 were also nice examples of skeuomophism done right.
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