The state of Vulkan apps from 2015 to 2024, compared to DX12
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Re: The state of Vulkan apps from 2015 to 2024, compared to DX12
#2Interesting, even if I think there's still some data missing to draw personal conclusions.
Vulkan is hard, everybody knows that, and I do remember the hype behind it with Doom & Doom: Eternal releases.
But I don't think Vulkan is NEEDED all the time. Most of the indie games today can still be running using OpenGL without any doubt. Also, I would be interested to see something like this but for the gaming industry: is Vulkan considered as a production-ready API for Ubisoft / CD Projekt / ... for example, and if not "why?".