.NET for NES Game Console on 6502 Microprocessors
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Re: .NET for NES Game Console on 6502 Microprocessors
#2Re: .NET for NES Game Console on 6502 Microprocessors
#3 No runtime
No BCL
No objects or GC
No debugger
Strings are ASCII
I did not see the readme mention anything about bool/byte/char/short/int/long sizes or signed and unsigned. It can be quite a surprise to find yourself with 8 bit long longs! As some found with sdcc for gameboy.Re: .NET for NES Game Console on 6502 Microprocessors
#4If you admit that it looks like C(99), what's "C#" about it then? This can probably be done with just about every C-syntax-derived language, which is why I think the title is a bit clickbaity; I was expecting some sort of highly-stripped-down CLR.
Re: .NET for NES Game Console on 6502 Microprocessors
#5This looks very much like "Hello World" in C, taking advantage of the latest C# features in 2023. If you admit that it looks like C(99), what's "C#" about it then? This can probably be done with just about every C-syntax-derived language, which is why I think the title is a bit clickbaity; I was expecting some sort of highly-stripped-down CLR.
If it could even get to 'method calls with ref structs' you would start getting into where I'd want to YOLO with it, maybe even use Nesticle to test for the irony.
Re: .NET for NES Game Console on 6502 Microprocessors
#6No shade btw, just seeing the title made me perhaps expect quite the effort while this is still a fun project of sorts.
Re: .NET for NES Game Console on 6502 Microprocessors
#7No runtime No BCL No objects or GC No debugger Strings are ASCII I did not see the readme mention anything about bool/byte/char/short/int/long sizes or signed and unsigned. It can be quite a surprise to find yourself with 8 bit long longs! As some found with sdcc for gameboy.
Re: .NET for NES Game Console on 6502 Microprocessors
#8I love seeing fun little projects like this
Re: .NET for NES Game Console on 6502 Microprocessors
#9This looks very much like "Hello World" in C, taking advantage of the latest C# features in 2023. If you admit that it looks like C(99), what's "C#" about it then? This can probably be done with just about every C-syntax-derived language, which is why I think the title is a bit clickbaity; I was expecting some sort of highly-stripped-down CLR.