2D Rigid Body Collision Resolution
sassnow.ski
2D Rigid Body Collision Resolution
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Re: 2D Rigid Body Collision Resolution
#2Re: 2D Rigid Body Collision Resolution
#3To give some context, this is only part one in a series of blog posts I plan on writing about rigid body physics.
The post is aimed at people like myself, who aren't game devs and don't necessarily have a strong math background. Which is why I spend so much time explaining concepts that would appear almost trivial to someone who has experience in this area.
Happy to answer any questions you might have.
Re: 2D Rigid Body Collision Resolution
#4Hey everyone, author here! To give some context, this is only part one in a series of blog posts I plan on writing about rigid body physics. The post is aimed at people like myself, who aren't game devs and don't necessarily have a strong math background. Which is why I spend so much time explaining concepts that would appear almost trivial to someone who has experience in this area. Happy to answer any questions you…
Pardon my curiosity, but what tools did you use to build that page ?
Re: 2D Rigid Body Collision Resolution
#5Re: 2D Rigid Body Collision Resolution
#6Hey everyone, author here! To give some context, this is only part one in a series of blog posts I plan on writing about rigid body physics. The post is aimed at people like myself, who aren't game devs and don't necessarily have a strong math background. Which is why I spend so much time explaining concepts that would appear almost trivial to someone who has experience in this area. Happy to answer any questions you…
It's a really good explanantion ! Pardon my curiosity, but what tools did you use to build that page ?
Most of the physics-based example are written in WebGL using three.js. Using three.js is a little bit overkill for this because all the examples are in 2D but it's what I was familiar with. For the actual physics simulations, I'm using matter.js.
The diagrams use a library I wrote while working on the post [1].
Everything runs inside a Vue app which serves as the glue between things like the sliders and the three.js scenes and diagrams.
Re: 2D Rigid Body Collision Resolution
#7Hey everyone, author here! To give some context, this is only part one in a series of blog posts I plan on writing about rigid body physics. The post is aimed at people like myself, who aren't game devs and don't necessarily have a strong math background. Which is why I spend so much time explaining concepts that would appear almost trivial to someone who has experience in this area. Happy to answer any questions you…
Re: 2D Rigid Body Collision Resolution
#8Hey everyone, author here! To give some context, this is only part one in a series of blog posts I plan on writing about rigid body physics. The post is aimed at people like myself, who aren't game devs and don't necessarily have a strong math background. Which is why I spend so much time explaining concepts that would appear almost trivial to someone who has experience in this area. Happy to answer any questions you…
Re: 2D Rigid Body Collision Resolution
#9Re: 2D Rigid Body Collision Resolution
#10Back when flash was everywhere.