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Voxel Displacement Renderer – Modernizing the Retro 3D Aesthetic

blog.danielschroeder.me

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Re: Voxel Displacement Renderer – Modernizing the Retro 3D Aesthetic

#2
This is great. Granted, it would only work for very specific art styles and even environments. Not sure that any hard-surface would look good with it. But organic surfaces end up looking pretty nice.

Have you considered destructability of surfaces? Or, even better, subsurfaces? Dirt, which can be swep, showing with a level of rock below. Breakable wood.

Re: Voxel Displacement Renderer – Modernizing the Retro 3D Aesthetic

#4
I'm kinda sad that the whole voxel technology could not become mainstream. There were some really ambitious projects started in the 2010s like Voxel farm https://www.voxelfarm.com And people were speculating that the current technology of rendering triangles will be obsolete because voxels represent reality better. I'm a bit sad that we did not see the breakthrough, it would have been as large as the introduction of the GPU to accelerate rendering

Re: Voxel Displacement Renderer – Modernizing the Retro 3D Aesthetic

#5

This is great. Granted, it would only work for very specific art styles and even environments. Not sure that any hard-surface would look good with it. But organic surfaces end up looking pretty nice. Have you considered destructability of surfaces? Or, even better, subsurfaces? Dirt, which can be swep, showing with a level of rock below. Breakable wood.

He mentioned the game Teardown, that allows destruction and physics on its voxels.

Re: Voxel Displacement Renderer – Modernizing the Retro 3D Aesthetic

#6
post #4

I'm kinda sad that the whole voxel technology could not become mainstream. There were some really ambitious projects started in the 2010s like Voxel farm https://www.voxelfarm.com And people were speculating that the current technology of rendering triangles will be obsolete because voxels represent reality better. I'm a bit sad that we did not see the breakthrough, it would have been as large as the introduction of…

Not mainstream but the game Teardown uses voxels, rendered on gpu, first screenspace , later voxel space:https://blog.voxagon.se/2018/10/17/from-screen-space-to-voxe... More recently Voxlands also renders its voxels entirely in gpu shaders using raytracing, beautiful: https://store.steampowered.com/app/2283580/Voxlands

Re: Voxel Displacement Renderer – Modernizing the Retro 3D Aesthetic

#7
This looks really neat, but I’m very confused on what it meant by “voxels” in the demo itself. Minecraft makes sense, I’m just not seeing where there are “voxels” in the author’s engine… it looks very much like (and is described explicitly as) low poly meshes with displacement mapping. Where is the voxel grid?

Re: Voxel Displacement Renderer – Modernizing the Retro 3D Aesthetic

#8
post #7

This looks really neat, but I’m very confused on what it meant by “voxels” in the demo itself. Minecraft makes sense, I’m just not seeing where there are “voxels” in the author’s engine… it looks very much like (and is described explicitly as) low poly meshes with displacement mapping. Where is the voxel grid?

A voxel is a little cube that is small enough to be confused with a pixel, from a distance.

Re: Voxel Displacement Renderer – Modernizing the Retro 3D Aesthetic

#9
post #7

This looks really neat, but I’m very confused on what it meant by “voxels” in the demo itself. Minecraft makes sense, I’m just not seeing where there are “voxels” in the author’s engine… it looks very much like (and is described explicitly as) low poly meshes with displacement mapping. Where is the voxel grid?

A voxel is a little cube that is small enough to be confused with a pixel, from a distance.

Ah yes I see it now. I had to really zoom in on the stills in the article. The tiny solid color bricks are voxels— most places it looks like low res texture, you can only see the little cubes in a few spots. Very interesting, seems complicated and impressive to voxelize displaced meshes like this.

Re: Voxel Displacement Renderer – Modernizing the Retro 3D Aesthetic

#10
post #9

Earlier quoted context omitted.

A voxel is a little cube that is small enough to be confused with a pixel, from a distance.

Ah yes I see it now. I had to really zoom in on the stills in the article. The tiny solid color bricks are voxels— most places it looks like low res texture, you can only see the little cubes in a few spots. Very interesting, seems complicated and impressive to voxelize displaced meshes like this.

The nice thing about voxels is that it gives this nice retro look without feeling low quality.
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