Voxel Displacement Renderer – Modernizing the Retro 3D Aesthetic
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Voxel Displacement Renderer – Modernizing the Retro 3D Aesthetic
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Re: Voxel Displacement Renderer – Modernizing the Retro 3D Aesthetic
#2Have you considered destructability of surfaces? Or, even better, subsurfaces? Dirt, which can be swep, showing with a level of rock below. Breakable wood.
Re: Voxel Displacement Renderer – Modernizing the Retro 3D Aesthetic
#3Re: Voxel Displacement Renderer – Modernizing the Retro 3D Aesthetic
#4Re: Voxel Displacement Renderer – Modernizing the Retro 3D Aesthetic
#5This is great. Granted, it would only work for very specific art styles and even environments. Not sure that any hard-surface would look good with it. But organic surfaces end up looking pretty nice. Have you considered destructability of surfaces? Or, even better, subsurfaces? Dirt, which can be swep, showing with a level of rock below. Breakable wood.
Re: Voxel Displacement Renderer – Modernizing the Retro 3D Aesthetic
#6I'm kinda sad that the whole voxel technology could not become mainstream. There were some really ambitious projects started in the 2010s like Voxel farm https://www.voxelfarm.com And people were speculating that the current technology of rendering triangles will be obsolete because voxels represent reality better. I'm a bit sad that we did not see the breakthrough, it would have been as large as the introduction of…
Re: Voxel Displacement Renderer – Modernizing the Retro 3D Aesthetic
#7Re: Voxel Displacement Renderer – Modernizing the Retro 3D Aesthetic
#8This looks really neat, but I’m very confused on what it meant by “voxels” in the demo itself. Minecraft makes sense, I’m just not seeing where there are “voxels” in the author’s engine… it looks very much like (and is described explicitly as) low poly meshes with displacement mapping. Where is the voxel grid?
Re: Voxel Displacement Renderer – Modernizing the Retro 3D Aesthetic
#9This looks really neat, but I’m very confused on what it meant by “voxels” in the demo itself. Minecraft makes sense, I’m just not seeing where there are “voxels” in the author’s engine… it looks very much like (and is described explicitly as) low poly meshes with displacement mapping. Where is the voxel grid?
A voxel is a little cube that is small enough to be confused with a pixel, from a distance.
Re: Voxel Displacement Renderer – Modernizing the Retro 3D Aesthetic
#10Earlier quoted context omitted.
A voxel is a little cube that is small enough to be confused with a pixel, from a distance.
Ah yes I see it now. I had to really zoom in on the stills in the article. The tiny solid color bricks are voxels— most places it looks like low res texture, you can only see the little cubes in a few spots. Very interesting, seems complicated and impressive to voxelize displaced meshes like this.