Game Closure (HTML5) poaches Zynga's Mobile CTO
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Game Closure (HTML5) poaches Zynga's Mobile CTO
1–10 of 14 posts
Re: Game Closure (HTML5) poaches Zynga's Mobile CTO
#2Re: Game Closure (HTML5) poaches Zynga's Mobile CTO
#3Every time I look at the game closure site it looks more impressive.
Re: Game Closure (HTML5) poaches Zynga's Mobile CTO
#4that's awesome. HNers: does anyone know when (if?) the sdk will be public? & free?
Re: Game Closure (HTML5) poaches Zynga's Mobile CTO
#5Re: Game Closure (HTML5) poaches Zynga's Mobile CTO
#6-Is this company getting $100M offers before they have a product?
-Why would Zynga want to pay that much when they bought Dextrose Labs just a few years ago? (I suppose they could theoretically complement each other, one for rendering and one for developing)
Re: Game Closure (HTML5) poaches Zynga's Mobile CTO
#7Re: Game Closure (HTML5) poaches Zynga's Mobile CTO
#8Re: Game Closure (HTML5) poaches Zynga's Mobile CTO
#9I have heard great things about Game Closure including that it speeds up development time, enhances game quality, and makes games run faster. Does anybody know what exactly makes their SDK so much better than competitors? A layman's explanation would be greatly appreciated.
Re: Game Closure (HTML5) poaches Zynga's Mobile CTO
#10I have heard great things about Game Closure including that it speeds up development time, enhances game quality, and makes games run faster. Does anybody know what exactly makes their SDK so much better than competitors? A layman's explanation would be greatly appreciated.
I had to ask my co-workers to make sure they weren't just giving me a softball question; thanks for the interest :) So here's the pitch: write real, pro games in JavaScript, deploy to many platforms. Tools for artists, product managers, analytics, the whole she-bang.