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The creator of 'Magic: The Gathering' knows where it all went wrong

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Re: The creator of 'Magic: The Gathering' knows where it all went wrong

#2
> One day they found a trap door hidden in the woods near the fort, which opened to reveal a rusty ladder leading to a series of underground bunkers filled with broken doors and graffiti.

That's funny: I think it is quite likely that I once found that same trap door and descended that same ladder. It's quite a magical place.

Re: The creator of 'Magic: The Gathering' knows where it all went wrong

#4
Linked from the article are the pre release testing cards.. According to Garfield - it all went wrong after this! Magic with it's twice a year new sets and pay-to-win is not what he had envisioned.

https://www.magiclibrarities.net/955-rarities-alpha-beta-gam...

Re: The creator of 'Magic: The Gathering' knows where it all went wrong

#5

Linked from the article are the pre release testing cards.. According to Garfield - it all went wrong after this! Magic with it's twice a year new sets and pay-to-win is not what he had envisioned. https://www.magiclibrarities.net/955-rarities-alpha-beta-gam...

Everything always goes wrong when it leaves it's small niche and starts being monetised. The thing that mattered no longer matters, only money.

Re: The creator of 'Magic: The Gathering' knows where it all went wrong

#9

Linked from the article are the pre release testing cards.. According to Garfield - it all went wrong after this! Magic with it's twice a year new sets and pay-to-win is not what he had envisioned. https://www.magiclibrarities.net/955-rarities-alpha-beta-gam...

You definitely don't have to pay to win. I play entirely on MTG: Arena, and you can pay $0 and still build a competitive deck. For paper magic, just find people who don't have sticks in their posteriors and use homemade or printed versions of the cards you want.

Re: The creator of 'Magic: The Gathering' knows where it all went wrong

#10

Linked from the article are the pre release testing cards.. According to Garfield - it all went wrong after this! Magic with it's twice a year new sets and pay-to-win is not what he had envisioned. https://www.magiclibrarities.net/955-rarities-alpha-beta-gam...

The game Garfield envisioned was played with Ante, which is something the community ran away from real quick. His game also had no serious text templating, so it was a far harder game to play. He might not have envisioned play to win, but he designed some of the craziest cards printed in the history of the game, and basically every single one of them had the highest rarity: He knew that Ancestral Recall was much better than Healing Salve.

It's difficult for me to go back and think that the best times for Magic were the moments when he was in charge: Magic's R&D team has done more work on the game that basically anything else in the boardgame industry, or the videogame industry. The need to keep printing new sets at ever speeding cadences (far more than 2 sets a year), causes failing sets, but from a design perspective, I'd argue that the golden age of the game is way past Garfield's intervention. I'd say the golden age of the game was from Invasion in 2000 to Return to Ravnica in 2012. Garfield left the game in better hands in 1995 or so.

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