The creator of 'Magic: The Gathering' knows where it all went wrong
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Re: The creator of 'Magic: The Gathering' knows where it all went wrong
#2That's funny: I think it is quite likely that I once found that same trap door and descended that same ladder. It's quite a magical place.
Re: The creator of 'Magic: The Gathering' knows where it all went wrong
#3Re: The creator of 'Magic: The Gathering' knows where it all went wrong
#4https://www.magiclibrarities.net/955-rarities-alpha-beta-gam...
Re: The creator of 'Magic: The Gathering' knows where it all went wrong
#5Linked from the article are the pre release testing cards.. According to Garfield - it all went wrong after this! Magic with it's twice a year new sets and pay-to-win is not what he had envisioned. https://www.magiclibrarities.net/955-rarities-alpha-beta-gam...
Re: The creator of 'Magic: The Gathering' knows where it all went wrong
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Re: The creator of 'Magic: The Gathering' knows where it all went wrong
#7Re: The creator of 'Magic: The Gathering' knows where it all went wrong
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Re: The creator of 'Magic: The Gathering' knows where it all went wrong
#9Linked from the article are the pre release testing cards.. According to Garfield - it all went wrong after this! Magic with it's twice a year new sets and pay-to-win is not what he had envisioned. https://www.magiclibrarities.net/955-rarities-alpha-beta-gam...
Re: The creator of 'Magic: The Gathering' knows where it all went wrong
#10Linked from the article are the pre release testing cards.. According to Garfield - it all went wrong after this! Magic with it's twice a year new sets and pay-to-win is not what he had envisioned. https://www.magiclibrarities.net/955-rarities-alpha-beta-gam...
It's difficult for me to go back and think that the best times for Magic were the moments when he was in charge: Magic's R&D team has done more work on the game that basically anything else in the boardgame industry, or the videogame industry. The need to keep printing new sets at ever speeding cadences (far more than 2 sets a year), causes failing sets, but from a design perspective, I'd argue that the golden age of the game is way past Garfield's intervention. I'd say the golden age of the game was from Invasion in 2000 to Return to Ravnica in 2012. Garfield left the game in better hands in 1995 or so.