Live data from Hacker News

Someone built an LLM-powered Slay the Spire bot

community.aws

1–10 of 48 posts

Re: Someone built an LLM-powered Slay the Spire bot

#5
This is giving strong "Using TDD to build a Sudoku solver" vibes[1].

Let's use some hot tools to solve a problem. Sorta solve a problem. Well, AI doesn't actually know abstract strategy, so maybe it'll work later with a different AI. But it autogenerated some basic logic that only had a few bugs!

[1] https://ravimohan.blogspot.com/2007/04/learning-from-sudoku-...

Re: Someone built an LLM-powered Slay the Spire bot

#8
Slay the Spire is my favorite video game of all time. I have 400+ hours on my Switch, 100+ hours on my phone, and 100+ hours on my PC. I'm obsessed.

I think creating an AI for this game is quite difficult, but I'd love a chat bot to discuss decisions with - especially a bot that could take in the current state.

It isn't enough to just take in the cards, but you should also take in relics, the counters on the relics, the potions, and what ascension you are at.

For example, you may have the cards to kill an enemy now - but it may be more beneficial to wait - either to increment the counter on a relic, or to draw a card that does an effect on a fatal hit.

Re: Someone built an LLM-powered Slay the Spire bot

#9
post #5

This is giving strong "Using TDD to build a Sudoku solver" vibes[1]. Let's use some hot tools to solve a problem. Sorta solve a problem. Well, AI doesn't actually know abstract strategy, so maybe it'll work later with a different AI. But it autogenerated some basic logic that only had a few bugs! [1] https://ravimohan.blogspot.com/2007/04/learning-from-sudoku-...

There is no strategic understanding by any party of this tool (or the Sudoku one): the human "creator" nor the AI agent. Human knowledge is not advanced at all. The LLM can't tell you _why_ it makes its choices - maybe it could pretend to, but the descriptions themselves would probably be hallucinatory.

It's "just a game" but obviously this also applies to AI decision making in much more consequential settings. We should not strive just to come up with "the right answer" but ask _why_ it is the right answer.

Re: Someone built an LLM-powered Slay the Spire bot

#10

Slay the Spire is my favorite video game of all time. I have 400+ hours on my Switch, 100+ hours on my phone, and 100+ hours on my PC. I'm obsessed. I think creating an AI for this game is quite difficult, but I'd love a chat bot to discuss decisions with - especially a bot that could take in the current state. It isn't enough to just take in the cards, but you should also take in relics, the counters on the relics,…

> For example, you may have the cards to kill an enemy now - but it may be more beneficial to wait - either to increment the counter on a relic, or to draw a card that does an effect on a fatal hit.

How is this any different than chess?

Solving this using a LLM is novel and interesting, but I'd feel confident in claiming that writing an AI bot for STS using "classic" AI methods would be pretty easy, actually.

Post reply on HN