Nathan Tolbert pushes the limitations of new games on old consoles
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Nathan Tolbert pushes the limitations of new games on old consoles
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Re: Nathan Tolbert pushes the limitations of new games on old consoles
#2Re: Nathan Tolbert pushes the limitations of new games on old consoles
#3That was a fun article, surprised there is a market for new games on emulators (or really old consoles from my reading).
Re: Nathan Tolbert pushes the limitations of new games on old consoles
#4That was a fun article, surprised there is a market for new games on emulators (or really old consoles from my reading).
Re: Nathan Tolbert pushes the limitations of new games on old consoles
#5https://www.thenew8bitheroes.com/
Games that may be created with it (the NESMaker site links to it, but it's not clear if all games were made with it or not):
Re: Nathan Tolbert pushes the limitations of new games on old consoles
#6That was a fun article, surprised there is a market for new games on emulators (or really old consoles from my reading).
It's not a huge market, in practical terms it makes more sense for retro-inspired games to use a modern engine with self-imposed constraints rather than targeting an actual retro platform, but some developers want to go that extra mile. Another example would be Goodboy Galaxy, an original GBA game which had a very successful Kickstarter and can be bought as a real working GBA cartridge if you want. https://www.goodbo…
It's true that it's not a huge market, but it's an interesting one. First, most of us involved are making these games because the old platforms themselves are what's interesting, so a modern engine just isn't any fun. So we're not remotely in tune with what's practical.
But beyond that, the community of players and buyers in this community is very engaged and supportive, which makes it very different from other indie dev. Indie games for a lot of other platforms have a long tail... if you get noticed, you'll make good money. If not, you'll make almost nothing and it will be crickets. In NES development, you're guaranteed to have a number of people that are engaging with you and supporting your work. It's still rare to make enough money to really make it a well-paying job, but it's a lot of fun as a money-making hobby.
Re: Nathan Tolbert pushes the limitations of new games on old consoles
#7Earlier quoted context omitted.
It's not a huge market, in practical terms it makes more sense for retro-inspired games to use a modern engine with self-imposed constraints rather than targeting an actual retro platform, but some developers want to go that extra mile. Another example would be Goodboy Galaxy, an original GBA game which had a very successful Kickstarter and can be bought as a real working GBA cartridge if you want. https://www.goodbo…
Nathan Tolbert here (the developer in the article). It's true that it's not a huge market, but it's an interesting one. First, most of us involved are making these games because the old platforms themselves are what's interesting, so a modern engine just isn't any fun. So we're not remotely in tune with what's practical. But beyond that, the community of players and buyers in this community is very engaged and suppor…
Re: Nathan Tolbert pushes the limitations of new games on old consoles
#8That was a fun article, surprised there is a market for new games on emulators (or really old consoles from my reading).
It's not a huge market, in practical terms it makes more sense for retro-inspired games to use a modern engine with self-imposed constraints rather than targeting an actual retro platform, but some developers want to go that extra mile. Another example would be Goodboy Galaxy, an original GBA game which had a very successful Kickstarter and can be bought as a real working GBA cartridge if you want. https://www.goodbo…
Personally, I tend to look out more the indie Mega Drive releases but I really love the fact that people are still developing for these platforms.
Re: Nathan Tolbert pushes the limitations of new games on old consoles
#9Earlier quoted context omitted.
It's not a huge market, in practical terms it makes more sense for retro-inspired games to use a modern engine with self-imposed constraints rather than targeting an actual retro platform, but some developers want to go that extra mile. Another example would be Goodboy Galaxy, an original GBA game which had a very successful Kickstarter and can be bought as a real working GBA cartridge if you want. https://www.goodbo…
The Gameboy and GBA have seen a surprising number of new games in recent years. And I don’t mean stuff created in GB Studio (which is itself really awesome), but actual games written from scratch in C or assembly. They seem to be quite a popular couple of platforms to develop on even today. Personally, I tend to look out more the indie Mega Drive releases but I really love the fact that people are still developing fo…
https://www.youtube.com/watch?v=gWVmPtr9O0g
That system has no business producing any kind of 3D graphics but they did it anyway.
Re: Nathan Tolbert pushes the limitations of new games on old consoles
#10Earlier quoted context omitted.
The Gameboy and GBA have seen a surprising number of new games in recent years. And I don’t mean stuff created in GB Studio (which is itself really awesome), but actual games written from scratch in C or assembly. They seem to be quite a popular couple of platforms to develop on even today. Personally, I tend to look out more the indie Mega Drive releases but I really love the fact that people are still developing fo…
It's not a game but I'll take any opportunity to plug Overdrive 2 for the Mega Drive: https://www.youtube.com/watch?v=gWVmPtr9O0g That system has no business producing any kind of 3D graphics but they did it anyway.
The Master System had stereoscopic 3D games too. As did the Famicom. I have both of their respective 3D addons too. Missile Defence in 3D is pretty cool. Hard to believe it’s 30+ year old tech.