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Developer gets Steam game assets stolen by Play Store copycat

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Re: Developer gets Steam game assets stolen by Play Store copycat

#2
This seems really common to be honest. I wouldn't be surprised if there are shops specifically aimed at doing this. I have followed a few indie games where this has happened. Its seems really risky to do a PC only release now, because its only a matter of time before it gets stolen and put on mobile if you are even only moderately successful.

What shocks me is it seems like small creators can have their work destroyed by a single DMCA complaint, but blatant copies like this are ignored.

Re: Developer gets Steam game assets stolen by Play Store copycat

#5

A bit unrelated but does it jive with people's expectations that this game sold 50k copies (~$700k?) in early access and is considered only moderately successful by the poster?

No-- that is a damn good/very successful game from an indie perspective.

Re: Developer gets Steam game assets stolen by Play Store copycat

#6

A bit unrelated but does it jive with people's expectations that this game sold 50k copies (~$700k?) in early access and is considered only moderately successful by the poster?

I would assume he has to take into account that it took him about 2 years (based off his Reddit profile post) and there's Steam's 30% cut + publisher costs.

Re: Developer gets Steam game assets stolen by Play Store copycat

#8
post #6

A bit unrelated but does it jive with people's expectations that this game sold 50k copies (~$700k?) in early access and is considered only moderately successful by the poster?

I would assume he has to take into account that it took him about 2 years (based off his Reddit profile post) and there's Steam's 30% cut + publisher costs.

I'm indifferent to whether he's feeling wealthy after this. I'm surprised at the sales volume for what looks like a pretty generic game. Does this really look like a game that 50k people would buy to you? In early access? Are my priors so wrong on how what it takes to sell $100k of games?

Re: Developer gets Steam game assets stolen by Play Store copycat

#9

A bit unrelated but does it jive with people's expectations that this game sold 50k copies (~$700k?) in early access and is considered only moderately successful by the poster?

$700k assumes only USA/USD sales, but its anywhere from 20% to 60% cheaper by region. Also the developer could be inflating the download count, different steam analytics sites put sales between 20-50k. This very easily pushes total sales down from $700k to as low as ~$100k.

Games like this are also a big risk. Years of work could easily hinge on if a few big streamers decide to play it on a whim, or if you are selected to be on the front page.

https://steamdb.info/app/2205850/

Re: Developer gets Steam game assets stolen by Play Store copycat

#10
post #9

A bit unrelated but does it jive with people's expectations that this game sold 50k copies (~$700k?) in early access and is considered only moderately successful by the poster?

$700k assumes only USA/USD sales, but its anywhere from 20% to 60% cheaper by region. Also the developer could be inflating the download count, different steam analytics sites put sales between 20-50k. This very easily pushes total sales down from $700k to as low as ~$100k. Games like this are also a big risk. Years of work could easily hinge on if a few big streamers decide to play it on a whim, or if you are select…

I'd be willing to accept that maybe half of the sales are non US at 50% sales price. That's still around $500k, which still sounds very high. I'm not seeing any reason for the developer to be lying here and the actual range of predictions on your link is (17-90), so I'm ignoring that. Still seems high, indifferent to whether it was risky.
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