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Slay the Spire 2 Announced – Using Godot

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Re: Slay the Spire 2 Announced – Using Godot

#5

The creators of Slay the Spire have talked about how they gathered statistics on player runs and used that to balance the game. Does anyone know other games that have done this? (Especially single player games.)

It's probably not as rigorous as what you're thinking of but the devs of DCSS have cited online win rates of certain combinations as the impetus for balance changes before.

https://crawl.develz.org

Re: Slay the Spire 2 Announced – Using Godot

#6

The creators of Slay the Spire have talked about how they gathered statistics on player runs and used that to balance the game. Does anyone know other games that have done this? (Especially single player games.)

Similar in concept, the designers of subnautica talked about mapping player feedback within the game world and using that to make changes: https://youtu.be/fkjY_R7zQsM Unfortunately I don't have a timestamp because I watched this a long time ago.

Re: Slay the Spire 2 Announced – Using Godot

#8

The creators of Slay the Spire have talked about how they gathered statistics on player runs and used that to balance the game. Does anyone know other games that have done this? (Especially single player games.)

I believe that’s very common. I worked at a larger casual game studio and we had Google analytics at the time in the game client. You could easily see where people got stuck based on those and theyd often inform what we did

Re: Slay the Spire 2 Announced – Using Godot

#9
Nice to see godot getting more traction. I only just learned from discussion topics on steam that STS1 already runs on a free software engine/framework. https://en.wikipedia.org/wiki/LibGDX

I entirely misremembered their press release about them migrating away from unity for an upcoming game.

Re: Slay the Spire 2 Announced – Using Godot

#10

The creators of Slay the Spire have talked about how they gathered statistics on player runs and used that to balance the game. Does anyone know other games that have done this? (Especially single player games.)

Evan Debenham, creator of Shattered Pixel Dungeon [1], gave a talk about how he makes balance and other changes to the game based on analytics gathered from the game’s players [2]. This is used to determine the relative strength of different aspects of the game by seeing how a player’s engagement with a particular aspect correlates with win rate.

This, of course, needs to be checked by community feedback on changes to the game because perfect balance doesn’t always equal fun!

[1] https://shatteredpixel.com/

[2] https://youtu.be/NMWQIdfCgQg

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