Slay the Spire 2 Announced – Using Godot
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#5The creators of Slay the Spire have talked about how they gathered statistics on player runs and used that to balance the game. Does anyone know other games that have done this? (Especially single player games.)
Re: Slay the Spire 2 Announced – Using Godot
#6The creators of Slay the Spire have talked about how they gathered statistics on player runs and used that to balance the game. Does anyone know other games that have done this? (Especially single player games.)
Re: Slay the Spire 2 Announced – Using Godot
#7Re: Slay the Spire 2 Announced – Using Godot
#8The creators of Slay the Spire have talked about how they gathered statistics on player runs and used that to balance the game. Does anyone know other games that have done this? (Especially single player games.)
Re: Slay the Spire 2 Announced – Using Godot
#9I entirely misremembered their press release about them migrating away from unity for an upcoming game.
Re: Slay the Spire 2 Announced – Using Godot
#10The creators of Slay the Spire have talked about how they gathered statistics on player runs and used that to balance the game. Does anyone know other games that have done this? (Especially single player games.)
This, of course, needs to be checked by community feedback on changes to the game because perfect balance doesn’t always equal fun!