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AzerothCore: Self-Hosted World of Warcraft 3.3.5a Server

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Re: AzerothCore: Self-Hosted World of Warcraft 3.3.5a Server

#4
post #2

I've hosted this software server (with and without mods) for friends and family a few times. Its pretty solid and the mods help bring additional fun or to fill in the gaps of low population. If you love WotLK, i'd recommend it.

It looks very interesting. What's the default content like? Looking at the SQL in the repository, doesn't seem like there's that much quests provided?

Re: AzerothCore: Self-Hosted World of Warcraft 3.3.5a Server

#5
I'm glad to see that the community is still going strong. I spent a lot of time working on private servers in the past, primarily on TrinityCore with a few modifications to add support for Lua and misc. features.

Hopefully this project continues and adds support/tools for easier content creation and better documentation/customization than we've seen in the past.

Re: AzerothCore: Self-Hosted World of Warcraft 3.3.5a Server

#7
post #4
post #2

I've hosted this software server (with and without mods) for friends and family a few times. Its pretty solid and the mods help bring additional fun or to fill in the gaps of low population. If you love WotLK, i'd recommend it.

It looks very interesting. What's the default content like? Looking at the SQL in the repository, doesn't seem like there's that much quests provided?

Normally everything is there, the game's quests have been datamined a long time ago

The question is more what's bugged and what's not

Re: AzerothCore: Self-Hosted World of Warcraft 3.3.5a Server

#8
post #4
post #2

I've hosted this software server (with and without mods) for friends and family a few times. Its pretty solid and the mods help bring additional fun or to fill in the gaps of low population. If you love WotLK, i'd recommend it.

It looks very interesting. What's the default content like? Looking at the SQL in the repository, doesn't seem like there's that much quests provided?

I am not sure about AzerothCore, but back then with Antrix and Ascent the Database was always provided separately, while the emulator only offered the schema.

Re: AzerothCore: Self-Hosted World of Warcraft 3.3.5a Server

#9
I remember those glory days of Nostalrius before Classic was released so fondly. It was the first time I'd gotten that community feeling in a game again since the early 2000s. The state of multiplayer gaming in general is so toxic and horrid today that I don't bother. But they really had something right in that Vanilla WoW/Everquest/FFXI era. No dungeon finders, no flying mounts, no instanced PVP. Just people figuring things out together and being forced to cooperate.

Re: AzerothCore: Self-Hosted World of Warcraft 3.3.5a Server

#10
Hey, I'm on the contributor team for AzerothCore, mainly focusing on maintaining the docker images and linux build CI! Cool to see it here.

AzerothCore's "killer feature" is that it has a module system, where the game server can use C++ code to hook onto events. It's pretty slick and works quite nicely.

One of the things I've been interested in working on is setting up dynamic linking for the modules so it's easier to just download the compiled module and run it with the server instead of compiling the server with the module. The biggest problem I've run into with my implementation for that is the .so for each module ends up being on the scale of hundreds of megabytes, which seems incorrect.

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