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Supreme Commander Graphics Study (2015)

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Re: Supreme Commander Graphics Study (2015)

#6
post #3

Enjoy that style ? Go play Beyond All Reason, its free and open-source spiritual heir - https://www.beyondallreason.info

I played Total Annihilation as a kid. Finding Beyond All Reason was amazing.

And spectating 8v8+ with tens of thousands of units is something else.

It's unfortunate that large scale RTS isn't a more popular genre.

Instead it's all Fortnite/CoD/WoW

Re: Supreme Commander Graphics Study (2015)

#7
post #3

Enjoy that style ? Go play Beyond All Reason, its free and open-source spiritual heir - https://www.beyondallreason.info

I played Total Annihilation as a kid. Finding Beyond All Reason was amazing. And spectating 8v8+ with tens of thousands of units is something else. It's unfortunate that large scale RTS isn't a more popular genre. Instead it's all Fortnite/CoD/WoW

if you haven't seen already, check YouTube where the mods enable larger lobbies.

There are some really good casts of 40 vs 40 players or more!

Here's a recent 25 vs 25: https://www.youtube.com/watch?v=btnU_IPWPmY

Re: Supreme Commander Graphics Study (2015)

#8
post #5
post #3

Enjoy that style ? Go play Beyond All Reason, its free and open-source spiritual heir - https://www.beyondallreason.info

Thank you for this, had no idea it existed

And, for completion, with the same engine that beyond all reason is done, but with a different game play feeling: https://zero-k.info/

I personally prefer Zero-K (flatter tech tree, territory can be more important), but both are great games.

Re: Supreme Commander Graphics Study (2015)

#9

Earlier quoted context omitted.

I played Total Annihilation as a kid. Finding Beyond All Reason was amazing. And spectating 8v8+ with tens of thousands of units is something else. It's unfortunate that large scale RTS isn't a more popular genre. Instead it's all Fortnite/CoD/WoW

if you haven't seen already, check YouTube where the mods enable larger lobbies. There are some really good casts of 40 vs 40 players or more! Here's a recent 25 vs 25: https://www.youtube.com/watch?v=btnU_IPWPmY

Oh I have. Those are wild.

Re: Supreme Commander Graphics Study (2015)

#10
An underrated aspect of the SupCom engine was that it natively supported multiple monitors, with independently controllable cameras on each one so you could keep an eye on any two parts of the map, or just zoom the second one all the way out to get a giant minimap. That's something you never see today even though it would be easier to pull off with modern graphics APIs (IIRC SupCom actually runs two copies of the game simultaneously, driving one monitor each, to get around DirectX limitations of the time).
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