OpenSplat – 3D gaussian splatting in C++ with CPU and GPU support
1–4 of 4 posts
Re: OpenSplat – 3D gaussian splatting in C++ with CPU and GPU support
#2Really cool. I wonder if it would work to use the DUSt3R project[1] to get the camera intrinsic and extrinsic parameters so you could create a scene that can be turned into a nerf from any pictures without the need for special apps to use for capture.
Re: OpenSplat – 3D gaussian splatting in C++ with CPU and GPU support
#3Really cool. I wonder if it would work to use the DUSt3R project[1] to get the camera intrinsic and extrinsic parameters so you could create a scene that can be turned into a nerf from any pictures without the need for special apps to use for capture. [1]: https://dust3r.europe.naverlabs.com/
I'm not sure if Dust3r can produce better poses than colmap given the number of photos you need to properly train GS.
Re: OpenSplat – 3D gaussian splatting in C++ with CPU and GPU support
#4[deleted]