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Vision Pro: What we got wrong at Oculus that Apple got right

hugo.blog

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Re: Vision Pro: What we got wrong at Oculus that Apple got right

#2
The author is former head of Oculus at Meta, Hugo Barra

The full title, which of course wouldn't fit:

Vision Pro is an over-engineered “devkit” // Hardware bleeds genius & audacity but software story is disheartening // What we got wrong at Oculus that Apple got right // Why Meta could finally have its Android moment

I think my edit is the best summary.

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#3

The author is former head of Oculus at Meta, Hugo Barra The full title, which of course wouldn't fit: Vision Pro is an over-engineered “devkit” // Hardware bleeds genius & audacity but software story is disheartening // What we got wrong at Oculus that Apple got right // Why Meta could finally have its Android moment I think my edit is the best summary.

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Re: Vision Pro: What we got wrong at Oculus that Apple got right

#4
Great article. It's so long, the four-part title is deserved and necessary to understand what's here.

I found this part somewhat funny or perhaps disingenuous:

> "I admit Vision Pro is the ultimate tech toy, but since I’m not an active developer I can’t justify the $4,049.78 price tag (512GB model + California sales tax) simply for keeping up with the VR market, so I returned my Vision Pro for a full refund inside the 14-day return window."

Mr Barra has held VP positions at companies like Google, Xiaomi and Meta since 2008. He's obviously a multimillionaire just from stock awards. Surely he can afford a $4k toy...

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#5
post #4

Great article. It's so long, the four-part title is deserved and necessary to understand what's here. I found this part somewhat funny or perhaps disingenuous: > "I admit Vision Pro is the ultimate tech toy, but since I’m not an active developer I can’t justify the $4,049.78 price tag (512GB model + California sales tax) simply for keeping up with the VR market, so I returned my Vision Pro for a full refund inside th…

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Re: Vision Pro: What we got wrong at Oculus that Apple got right

#6
post #4

Great article. It's so long, the four-part title is deserved and necessary to understand what's here. I found this part somewhat funny or perhaps disingenuous: > "I admit Vision Pro is the ultimate tech toy, but since I’m not an active developer I can’t justify the $4,049.78 price tag (512GB model + California sales tax) simply for keeping up with the VR market, so I returned my Vision Pro for a full refund inside th…

it's about not indulging in useless purchases, which is one of the ways you stay wealthy

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#7
post #4

Great article. It's so long, the four-part title is deserved and necessary to understand what's here. I found this part somewhat funny or perhaps disingenuous: > "I admit Vision Pro is the ultimate tech toy, but since I’m not an active developer I can’t justify the $4,049.78 price tag (512GB model + California sales tax) simply for keeping up with the VR market, so I returned my Vision Pro for a full refund inside th…

Being a multi millionaire isn’t really relevant here. If you’re not the type of person who spends $4k on a tech toy then you’ll have a hard time justifying it.

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#8
post #4

Great article. It's so long, the four-part title is deserved and necessary to understand what's here. I found this part somewhat funny or perhaps disingenuous: > "I admit Vision Pro is the ultimate tech toy, but since I’m not an active developer I can’t justify the $4,049.78 price tag (512GB model + California sales tax) simply for keeping up with the VR market, so I returned my Vision Pro for a full refund inside th…

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Re: Vision Pro: What we got wrong at Oculus that Apple got right

#9
I like my Oculus Rift. But the software is so bad. It is confusing, after a month not using it, I don't know where each setting is. Sometimes I misconfigure, and there is no easy way to reset it and move everything into view again. Hardware is fine for my needs (playing Alyx), but the software looks like somthing bought from seven sources and glued together.

Re: Vision Pro: What we got wrong at Oculus that Apple got right

#10
post #4

Great article. It's so long, the four-part title is deserved and necessary to understand what's here. I found this part somewhat funny or perhaps disingenuous: > "I admit Vision Pro is the ultimate tech toy, but since I’m not an active developer I can’t justify the $4,049.78 price tag (512GB model + California sales tax) simply for keeping up with the VR market, so I returned my Vision Pro for a full refund inside th…

He explains earlier in the article that he tries to apply a “consumer” lens to all tech purchases, so he can more honestly evaluate them.

The point being that he’s applying a bunch higher bar than someone with his interests and net worth would otherwise apply.

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