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STM32 MCU family goes 64-bit with the STM32MP2x (Cortex-A35)

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Re: STM32 MCU family goes 64-bit with the STM32MP2x (Cortex-A35)

#5

Still calling your new 64-bit chips STM32, just like your 32-bit chips, instead of STM64, feels like your branding/marketing team is asleep at the wheel or just non-existent. Even Nintendo figured that out ~30 years ago.

It sounds like maybe they intend this to be the bridge to the next thing?

Like this for example:

"developers can use the same STM32Cube tools"

So maybe they are saving STM64 for something that has more breaking changes, requires a different toolset, etc?

Re: STM32 MCU family goes 64-bit with the STM32MP2x (Cortex-A35)

#6

Still calling your new 64-bit chips STM32, just like your 32-bit chips, instead of STM64, feels like your branding/marketing team is asleep at the wheel or just non-existent. Even Nintendo figured that out ~30 years ago.

Well its a mixed 32/64 bit core, and I guess they want to emphasize the backcompat with STM32MP1 more than the 64bitness.

Re: STM32 MCU family goes 64-bit with the STM32MP2x (Cortex-A35)

#8
post #6

Still calling your new 64-bit chips STM32, just like your 32-bit chips, instead of STM64, feels like your branding/marketing team is asleep at the wheel or just non-existent. Even Nintendo figured that out ~30 years ago.

Well its a mixed 32/64 bit core, and I guess they want to emphasize the backcompat with STM32MP1 more than the 64bitness.

AMD Athlon 64 was also backwards compatible to 32 bity yet nobody was confused about that from the 64 in the name, that it would somehow only run 64 bit code.

Re: STM32 MCU family goes 64-bit with the STM32MP2x (Cortex-A35)

#10
Does anyone know why some of the balls in the (render pics) are missing around the edges?

Unrelated: Would this be suitable for a CV system eg in robotics? Eg do the realtime stuff on the Cortex-M, and run a linux + OpenCV/OpenVINO etc on the Cortex-A?

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