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How to Move Doom Characters in WebGL in 50 lines of JS

learningthreejs.com

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Re: How to Move Doom Characters in WebGL in 50 lines of JS

#3
Oh man, every time we see this kind of thing it makes life that much harder. :)

How can we not suffer with only 24 hours in the day. We have children and jobs and projects already under way. Every week we seem to have something so exciting land in our laps that it is hard to sit still.

Roll on the future.

It was a little disappointing to see frames drop to 35ps on fullscreen (my colleague got the full 60fps). But it can only get better and faster from here.

Re: How to Move Doom Characters in WebGL in 50 lines of JS

#4
post #3

Oh man, every time we see this kind of thing it makes life that much harder. :) How can we not suffer with only 24 hours in the day. We have children and jobs and projects already under way. Every week we seem to have something so exciting land in our laps that it is hard to sit still. Roll on the future. It was a little disappointing to see frames drop to 35ps on fullscreen (my colleague got the full 60fps). But it…

If you want something that will really blow your mind, check out the webgl demo of Cube 2: Sauerbraten (a Quake clone).

It's by far the most advanced WebGL FPS shooter I've seen so far - http://www.webgl.com/2012/05/webgl-game-cube-2-sauerbraten/

Re: How to Move Doom Characters in WebGL in 50 lines of JS

#5
post #4
post #3

Oh man, every time we see this kind of thing it makes life that much harder. :) How can we not suffer with only 24 hours in the day. We have children and jobs and projects already under way. Every week we seem to have something so exciting land in our laps that it is hard to sit still. Roll on the future. It was a little disappointing to see frames drop to 35ps on fullscreen (my colleague got the full 60fps). But it…

If you want something that will really blow your mind, check out the webgl demo of Cube 2: Sauerbraten (a Quake clone). It's by far the most advanced WebGL FPS shooter I've seen so far - http://www.webgl.com/2012/05/webgl-game-cube-2-sauerbraten/

Mind blown. It's time to learn how to use WebGL.

Re: How to Move Doom Characters in WebGL in 50 lines of JS

#6
post #4

Earlier quoted context omitted.

If you want something that will really blow your mind, check out the webgl demo of Cube 2: Sauerbraten (a Quake clone). It's by far the most advanced WebGL FPS shooter I've seen so far - http://www.webgl.com/2012/05/webgl-game-cube-2-sauerbraten/

Mind blown. It's time to learn how to use WebGL.

Agreed.

Re: How to Move Doom Characters in WebGL in 50 lines of JS

#7
post #4

Earlier quoted context omitted.

If you want something that will really blow your mind, check out the webgl demo of Cube 2: Sauerbraten (a Quake clone). It's by far the most advanced WebGL FPS shooter I've seen so far - http://www.webgl.com/2012/05/webgl-game-cube-2-sauerbraten/

Mind blown. It's time to learn how to use WebGL.

Except it was written in C++ then converted to Javascript/WebGL.

Re: How to Move Doom Characters in WebGL in 50 lines of JS

#8
post #4
post #3

Oh man, every time we see this kind of thing it makes life that much harder. :) How can we not suffer with only 24 hours in the day. We have children and jobs and projects already under way. Every week we seem to have something so exciting land in our laps that it is hard to sit still. Roll on the future. It was a little disappointing to see frames drop to 35ps on fullscreen (my colleague got the full 60fps). But it…

If you want something that will really blow your mind, check out the webgl demo of Cube 2: Sauerbraten (a Quake clone). It's by far the most advanced WebGL FPS shooter I've seen so far - http://www.webgl.com/2012/05/webgl-game-cube-2-sauerbraten/

Words cannot describe how epic that is
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