Are there any examples of lower resolution games that look real?
Ask HN: Why doesn't a 4k rendered game look as real as a DVD resolution movie?
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Re: Ask HN: Why doesn't a 4k rendered game look as real as a DVD resolution movie?
#2Additionally, movies are usually recorded in 24-30fps, while games are rendered at 60-120-240 FPS. People who are not used to 60FPS can find the smoothness jarring (I certainly don't like watching 60fps scenes in movies, but regularly play games rendered at 60hz)
Re: Ask HN: Why doesn't a 4k rendered game look as real as a DVD resolution movie?
#3Re: Ask HN: Why doesn't a 4k rendered game look as real as a DVD resolution movie?
#4Pre-rendered CGI has the benefit of time. You can spend more processing power rendering light and effects via ray tracing or more computationally expensive rendering methods. It can take several seconds to render each frame because you only have to do it once. Real time rendering requires trade-offs, and only recently did real time ray tracing for light, shadows, and reflections become possible. Compare a game using…
I guess my question is more about why the tradeoff to higher resolutions is taken when resolution is clearly not a limiting factor for displaying something that looks real.
Aside from stylistic choices on look.
I think increasing fps does make something look more real. I wasn't really talking about "film look" related to 24 fps
There's a scale and on one end is the real world and the other is pong or something. I would put 640x480 camera captured images closer to real life than any game I've seen.
At a minimum, more processing sells more hardware
Re: Ask HN: Why doesn't a 4k rendered game look as real as a DVD resolution movie?
#5Example: blades of grass. A rendered scene with blades of grass would need to render thousands or even millions of random blades of grass. Who can justify programming each and every one of those. A real scene contains all those blades of grass in the physics of focusing light.