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Show HN: NativeVision, helping React Native devs to build XR apps for any device

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Show HN: NativeVision, helping React Native devs to build XR apps for any device

#1
Hello everyone,

We've discovered an open source library named Viro that hadn't been updated in over two years. We've revitalized the library, enabling the creation of XR apps on the latest iOS and Android platforms. Our goal is to transform NativeVision into a versatile library that can be used across various XR devices, including Apple Vision Pro and Meta Quest.

Our aim is to make it easy for React developers to start working on XR projects using React Native or Expo, much like how they would for iOS or Android apps.

If you have any feedback please share as it helps a lot!

Show HN: NativeVision, helping React Native devs to build XR apps for any device
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Re: Show HN: NativeVision, helping React Native devs to build XR apps for any device

#5

What's the difference between XR and AR? It's the first time I've seen XR used.

Many will say otherwise but the most accurate answer is that it’s short for “Xtreme Reality” - for example, if you look at a car, it will add flames to the side. Look at your dad - bleached blonde tips. Stuff like that.

Re: Show HN: NativeVision, helping React Native devs to build XR apps for any device

#6
post #2

Always exciting to see abandoned OSS projects get new life breathed into them. One of the biggest issues around React Native's ecosystem is how quickly some libs get abandoned. Props to you all for reviving this.

Agreed! The goal here is to make it easier for react native engineers to build on any XR (AR or VR) device. Even the new ones being released.

Re: Show HN: NativeVision, helping React Native devs to build XR apps for any device

#7

What's the difference between XR and AR? It's the first time I've seen XR used.

It means VR and AR in one device (i.e. reality can be completely occluded if desired)

Yes thank you for clarifying, this is what we mean!

Re: Show HN: NativeVision, helping React Native devs to build XR apps for any device

#8
Great to see more open cross-platform efforts to help with reactive development in XR. When I started building for Hololens (2016), I had to architect such a thing nearly from scratch.

How does this compare to existing efforts? such as:

- Babylon React Native (supported by Microsoft)

- VisionOS support being added to React Native (supported by Callstack)

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