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Changes at Riot Games and the road ahead

riotgames.com

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Re: Changes at Riot Games and the road ahead

#6

A seemingly common theme through all these layoffs is that engineers are less impacted than other orgs.

In general, the more direct the impact of your role on short-term revenue, the safer you are when your company starts sacrificing people to the gods of quarterly accounts.

Ancillary service workers always get hit badly, but good salespersons are often safer than good engineers.

Re: Changes at Riot Games and the road ahead

#8

A seemingly common theme through all these layoffs is that engineers are less impacted than other orgs.

This is true with all layoffs. If you can't explain your direct role in creating your product/service, you're going to be higher on the chopping block.

Sales, marketing, HR, admins, PMs, etc. are usually the first to go because they don't "keep the lights on" and it's hard to measure their impact.

While it's true that it's also hard to measure a single engineer's impact, it's scarier to fire someone who may be expensive to replace and who may take institutional knowledge of the inner workings of the product with them.

Re: Changes at Riot Games and the road ahead

#9
post #5

Related: https://news.ycombinator.com/item?id=39097245

Closely related, but not a duplicate. This post explicitly calls out services and products that will continue to be supported, like world's, musical collaborations like KDA, the Arcane anime, and upcoming Project L.
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