You can skimp on level design
arcroam.com
You can skimp on level design
1–3 of 3 posts
Re: You can skimp on level design
#2I found the movement too frustrating, but perhaps my attention span is a bit low.
Re: You can skimp on level design
#3There are whole genres of games that use procedural generation to build levels. Level building then becomes a meta task of designing tilesets and algorithms. Some games work well with generated levels, some do not. Categorically saying you can skimp and just use noise is a bit absurd.