Live data from Hacker News

31 Years Later, "Star Castle" Finally Ported to Atari 2600

starcastle2600.blogspot.com

1–10 of 15 posts

Re: 31 Years Later, "Star Castle" Finally Ported to Atari 2600

#5

Really impressive. Especially the in-cartridge LED's. It's a shame the magic of the clean vector lines of the original Cinematronics got a little lost in the port. On that note; how fucking awesome were/are Cinematronic games.

"Really impressive. Especially the in-cartridge LED's"??

It is a cool idea, but I think that is the part I could have done. Programming this on the 2600 is a different story.

[Aside: I think those white LEDs are out of date; in those days, LEDs were red]

Re: 31 Years Later, "Star Castle" Finally Ported to Atari 2600

#6
post #5

Really impressive. Especially the in-cartridge LED's. It's a shame the magic of the clean vector lines of the original Cinematronics got a little lost in the port. On that note; how fucking awesome were/are Cinematronic games.

"Really impressive. Especially the in-cartridge LED's" ?? It is a cool idea, but I think that is the part I could have done. Programming this on the 2600 is a different story. [Aside: I think those white LEDs are out of date; in those days, LEDs were red]

The LED's are programmable and "actually flash with the gameplay". Yes that is really impressive.

Re: 31 Years Later, "Star Castle" Finally Ported to Atari 2600

#9

Really impressive. Especially the in-cartridge LED's. It's a shame the magic of the clean vector lines of the original Cinematronics got a little lost in the port. On that note; how fucking awesome were/are Cinematronic games.

You do know that there's a difference between vector displays and raster displays, right?
Post reply on HN