Apple's Push to Transform the Mac into a Gaming Paradise
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Re: Apple's Push to Transform the Mac into a Gaming Paradise
#2But it clearly lags in 3D gaming performance; the silicon just isn't there to the same degree. It might compete with low-TDP SoC graphics such as AMD's APUs, but it's not a gaming device.
(...and now I resume reading the article...)
Re: Apple's Push to Transform the Mac into a Gaming Paradise
#3I love my MacBook Air M1; it's small and lightweight and simple, no moving parts, no dust, and it's fast enough for me. But it clearly lags in 3D gaming performance; the silicon just isn't there to the same degree. It might compete with low-TDP SoC graphics such as AMD's APUs, but it's not a gaming device. (...and now I resume reading the article...)
Not to mention the M1 Air is the or near weakest A.S. Mac you can buy.
Re: Apple's Push to Transform the Mac into a Gaming Paradise
#4Re: Apple's Push to Transform the Mac into a Gaming Paradise
#5I love my MacBook Air M1; it's small and lightweight and simple, no moving parts, no dust, and it's fast enough for me. But it clearly lags in 3D gaming performance; the silicon just isn't there to the same degree. It might compete with low-TDP SoC graphics such as AMD's APUs, but it's not a gaming device. (...and now I resume reading the article...)
My Intellivision is a gaming device and has no 3D support. There's tons of games that don't require recent hardware. :-D Not to mention the M1 Air is the or near weakest A.S. Mac you can buy.
Nintendo plays like Apple builds. It's clearly a great way to make games.
And of course, "casual" games on Apple's handheld devices can be successful. Even spawning new game paradigms like Niantic's Pokémon Go -- yes, that's from arch-rival Google, but there's no denying Apple's influence in powerful handheld device design.
Unified memory architecture, resemblance to console design...
So yes, actually: there's plenty of hardware capability even in the lower-end Apple Silicon platforms, enough for great games.
Sigh. I remember it as if I were in the room at the time, I knew a couple of people who were there in 1999 when Bungie, already Mac-famous from Marathon, demoed Halo ... then Microsoft bought it. Holy dogcow...
Apple didn't have the cash then to attract game studios, and the longevity of their platform was still a legitimate concern. It's a very different playing field now.
Re: Apple's Push to Transform the Mac into a Gaming Paradise
#6Earlier quoted context omitted.
My Intellivision is a gaming device and has no 3D support. There's tons of games that don't require recent hardware. :-D Not to mention the M1 Air is the or near weakest A.S. Mac you can buy.
As I wrote my comment above, I suddenly thought of Nintendo's strategy: sufficient hardware to support a fantastic experience. Nintendo plays like Apple builds. It's clearly a great way to make games. And of course, "casual" games on Apple's handheld devices can be successful. Even spawning new game paradigms like Niantic's Pokémon Go -- yes, that's from arch-rival Google, but there's no denying Apple's influence in…
Console design ca. 2001, right down to having its own graphics APIs that nobody else uses
Re: Apple's Push to Transform the Mac into a Gaming Paradise
#7Re: Apple's Push to Transform the Mac into a Gaming Paradise
#8Yeah, I'm not sure about that. It's given them an excuse to ship sub-par graphics and helped make the big bust-up with Nvidia less painful.
Re: Apple's Push to Transform the Mac into a Gaming Paradise
#9It'll never happen. Gaming depends heavily on backwards compatibility... something that makes Apple employees shriek and run in terror.
Re: Apple's Push to Transform the Mac into a Gaming Paradise
#10Microsoft saved Halo.
If the premise is that flawed, I'm skeptical of the rest of the piece.