HyperRogue, a open-source non-Euclidean roguelike: new weapons
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HyperRogue, a open-source non-Euclidean roguelike: new weapons
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Re: HyperRogue, a open-source non-Euclidean roguelike: new weapons
#2I've been thinking about what it would like to express something like the holographic principle in this form factor ... haven't made much progress!
Re: HyperRogue, a open-source non-Euclidean roguelike: new weapons
#3Re: HyperRogue, a open-source non-Euclidean roguelike: new weapons
#4Today is my birthday, and this is quite the excellent gift :) I've been thinking about what it would like to express something like the holographic principle in this form factor ... haven't made much progress!
Re: HyperRogue, a open-source non-Euclidean roguelike: new weapons
#5Re: HyperRogue, a open-source non-Euclidean roguelike: new weapons
#6The coolest non-Euclidean game ideas I've seen involve violation of the triangle inequality of metric spaces, i.e. the shortest path between two points is not necessarily a straight line (e.g. Portal).
Just from the article, I can't tell how the projection fundamentally impacts game play.
Re: HyperRogue, a open-source non-Euclidean roguelike: new weapons
#7Other than the visualization, what specific aspect of non-Euclidean space is leveraged? For instance, if you were project the space on to a rectangle, what would fundamentally change about the game? The coolest non-Euclidean game ideas I've seen involve violation of the triangle inequality of metric spaces, i.e. the shortest path between two points is not necessarily a straight line (e.g. Portal). Just from the artic…
Re: HyperRogue, a open-source non-Euclidean roguelike: new weapons
#8Other than the visualization, what specific aspect of non-Euclidean space is leveraged? For instance, if you were project the space on to a rectangle, what would fundamentally change about the game? The coolest non-Euclidean game ideas I've seen involve violation of the triangle inequality of metric spaces, i.e. the shortest path between two points is not necessarily a straight line (e.g. Portal). Just from the artic…
Re: HyperRogue, a open-source non-Euclidean roguelike: new weapons
#9Today is my birthday, and this is quite the excellent gift :) I've been thinking about what it would like to express something like the holographic principle in this form factor ... haven't made much progress!
Re: HyperRogue, a open-source non-Euclidean roguelike: new weapons
#10While digging around, it seems there's also an online version for lighter-weight tire kicking https://www.roguetemple.com/z/hyper/online.php
Don't overlook the author's YouTube channel, which digs into the non-Euclidean parts: https://www.youtube.com/@ZenoRogue/videos