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HyperRogue, a open-source non-Euclidean roguelike: new weapons

zenorogue.blogspot.com

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Re: HyperRogue, a open-source non-Euclidean roguelike: new weapons

#6
Other than the visualization, what specific aspect of non-Euclidean space is leveraged? For instance, if you were project the space on to a rectangle, what would fundamentally change about the game?

The coolest non-Euclidean game ideas I've seen involve violation of the triangle inequality of metric spaces, i.e. the shortest path between two points is not necessarily a straight line (e.g. Portal).

Just from the article, I can't tell how the projection fundamentally impacts game play.

Re: HyperRogue, a open-source non-Euclidean roguelike: new weapons

#7
post #6

Other than the visualization, what specific aspect of non-Euclidean space is leveraged? For instance, if you were project the space on to a rectangle, what would fundamentally change about the game? The coolest non-Euclidean game ideas I've seen involve violation of the triangle inequality of metric spaces, i.e. the shortest path between two points is not necessarily a straight line (e.g. Portal). Just from the artic…

If you play it a little, you learn very quickly how hyperbolic space impacts the gameplay: if you're wise, you can always avoid being backed into a losing situation by the enemies. There's more space behind for you to run away into than there is space around you to be crowded by.

Re: HyperRogue, a open-source non-Euclidean roguelike: new weapons

#8
post #6

Other than the visualization, what specific aspect of non-Euclidean space is leveraged? For instance, if you were project the space on to a rectangle, what would fundamentally change about the game? The coolest non-Euclidean game ideas I've seen involve violation of the triangle inequality of metric spaces, i.e. the shortest path between two points is not necessarily a straight line (e.g. Portal). Just from the artic…

There are puzzle levels like the round table, where you must retrieve the grail from the center of the table (>= ~14 tiles in) and return the way you came-- a deceptively tough task for the unprepared

Re: HyperRogue, a open-source non-Euclidean roguelike: new weapons

#9
post #2

Today is my birthday, and this is quite the excellent gift :) I've been thinking about what it would like to express something like the holographic principle in this form factor ... haven't made much progress!

Happy birthday!

Re: HyperRogue, a open-source non-Euclidean roguelike: new weapons

#10
It took quite a bit of clicking to find the "open source" part https://github.com/zenorogue/hyperrogue/blob/v13.0/COPYING (GPLv2)

While digging around, it seems there's also an online version for lighter-weight tire kicking https://www.roguetemple.com/z/hyper/online.php

Don't overlook the author's YouTube channel, which digs into the non-Euclidean parts: https://www.youtube.com/@ZenoRogue/videos

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