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Don’t starve, Diablo – Parallax 7

simonschreibt.de

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Re: Don’t starve, Diablo – Parallax 7

#2
Ah, it was on my list, now I can cross it, thanks.

If someone knows how the sky of world of warcraft is made (and to a lesser extent the ground of warcraft3 which I think is a clever use of marching squares), please let us know, Ive been wondering for 10+ years. It has an incredible amount of features (day, night, clouds, moon, stars, etc), it's gorgeous, light, updates beautifully every other frame or so and no, it's not rendered-to-texture. Well pretty sure it's not. It's so smooth, you dont see a poly nor a texel. It also runs on a 2002 computer. A marvel of tech-artistery.

Re: Don’t starve, Diablo – Parallax 7

#3
post #2

Ah, it was on my list, now I can cross it, thanks. If someone knows how the sky of world of warcraft is made (and to a lesser extent the ground of warcraft3 which I think is a clever use of marching squares), please let us know, Ive been wondering for 10+ years. It has an incredible amount of features (day, night, clouds, moon, stars, etc), it's gorgeous, light, updates beautifully every other frame or so and no, it'…

It isn't just a skybox?

Re: Don’t starve, Diablo – Parallax 7

#5
post #2

Ah, it was on my list, now I can cross it, thanks. If someone knows how the sky of world of warcraft is made (and to a lesser extent the ground of warcraft3 which I think is a clever use of marching squares), please let us know, Ive been wondering for 10+ years. It has an incredible amount of features (day, night, clouds, moon, stars, etc), it's gorgeous, light, updates beautifully every other frame or so and no, it'…

Here is a breakdown of a WoW skybox by a Blizzard artist: https://80.lv/articles/how-to-create-skies-for-3d-games/

TLDR. it’s multiple skybox meshes layered

Re: Don’t starve, Diablo – Parallax 7

#9
post #3
post #2

Ah, it was on my list, now I can cross it, thanks. If someone knows how the sky of world of warcraft is made (and to a lesser extent the ground of warcraft3 which I think is a clever use of marching squares), please let us know, Ive been wondering for 10+ years. It has an incredible amount of features (day, night, clouds, moon, stars, etc), it's gorgeous, light, updates beautifully every other frame or so and no, it'…

It isn't just a skybox?

The original sky is mostly procedural, I forgot to mention. The newer skies are more traditional skyboxes.

Re: Don’t starve, Diablo – Parallax 7

#10
post #2

Ah, it was on my list, now I can cross it, thanks. If someone knows how the sky of world of warcraft is made (and to a lesser extent the ground of warcraft3 which I think is a clever use of marching squares), please let us know, Ive been wondering for 10+ years. It has an incredible amount of features (day, night, clouds, moon, stars, etc), it's gorgeous, light, updates beautifully every other frame or so and no, it'…

Here is a breakdown of a WoW skybox by a Blizzard artist: https://80.lv/articles/how-to-create-skies-for-3d-games/ TLDR. it’s multiple skybox meshes layered

That's for the newer skies, the original is mostly procedural.
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