Quest 2 is outselling Quest 3
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Quest 2 is outselling Quest 3
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Re: Quest 2 is outselling Quest 3
#2edit: seems like all the reporting goes back to this one tweet: https://twitter.com/jayhadhope/status/1729496169464623208, maybe a bit more data here: https://www.roadtovr.com/meta-quest-2-3-sales-holiday-2023-a..., numbers are a bit larger anyway
Re: Quest 2 is outselling Quest 3
#3Devil's advocate take: Unlike cheap handheld gaming consoles, when it comes to VR, cheap VR devices with large drawbacks might actually be poisoning the well , instead of helping VR uptake. Hear me out:
People will naturally go for the cheapest option when making an impulse buy like this, play with it for a bit, be disappointed by the compromises made to achieve that low price point, return it or let it gather dust, and then give up on VR forever thinking it sucks. The Q3 while being more expensive and less of an impulse buy, might leave less people frustrated and willing to give up on VR and more likely to recommend and tell everyone how awesome VR is. Just a shower thought.
I think also an important metric would be to look at the rate of returns for those devices as well. That should let us know how many customers were actually happy with their VR console.
My biggest issue with the Q3 and why it probably sells much less, despite improving Q2's shortcomings, is it also includes a lot of unnecessary AR gimmicks that needlessly jack up the price and no VR gamer ever asked for. People want to try VR for full immersion escapism, not to look at their apartment/living room in AR with expensive goggles on. They can already do that on their iPhone/iPad.
IMHO they should have just left the AR gimmicks out of the Q3 to keep the price lower and keep the focus on VR gaming. It would have sold much better, but it seems The Zuck really wants to keep pushing AR to people (probably for AR ads and AR shopping in the future).
Re: Quest 2 is outselling Quest 3
#4Re: Quest 2 is outselling Quest 3
#5Q2 owner here: I actually want to upgrade to Q3 since the Fresnel lenses on the Q2 are kind of crappy producing tonnes of god-rays, and the 3 step IPD adjustment is far too rudimentary and limited in range(it goes up to 68mm while my eyes are 71mm) because of which, to my eyes, it looks like ass in some scenes. Q3 lenses and flexible IPD should solve all those issues. Devil's advocate take: Unlike cheap handheld gami…
That being said, the AR features still don't hold a candle to the Hololens 2 experience. The hand and environment recognition are still behind, even after 3+ years, and passthrough will never compare to real view. There are tons of visual distortions in the Q3 passthrough to make it usable like the early videos people put out, but for desk work it's fine. Then main issue with Q3 for virtual screens is the uneven pixel density. Words are blurry if not at the center, where you would normally use your eyes to look IRL. This is not peripheral distance, but quick eye glance distance. My understanding is Visor is designing their displays and lenses so this is not an issue.
Re: Quest 2 is outselling Quest 3
#6Q2 owner here: I actually want to upgrade to Q3 since the Fresnel lenses on the Q2 are kind of crappy producing tonnes of god-rays, and the 3 step IPD adjustment is far too rudimentary and limited in range(it goes up to 68mm while my eyes are 71mm) because of which, to my eyes, it looks like ass in some scenes. Q3 lenses and flexible IPD should solve all those issues. Devil's advocate take: Unlike cheap handheld gami…
I primarily bought my Q3 as a holdover to the Visor. I use the Immersed app and AR definitely is a great feature when using a virtual desktop setup, for drinking coffee and using a real keyboard. I secondarily bought it as a Q1 upgrade for entertainment. That being said, the AR features still don't hold a candle to the Hololens 2 experience. The hand and environment recognition are still behind, even after 3+ years,…
They tried to compromise to get a low priced AR headset to the masses, but in the end fucked it up since the headset is neither low priced enough to be an impulse buy for the masses, nor is the AR good enough to satisfy the tech enthusiasts with money. It ended up being the worst of both worlds, hence the low sales.
Q2 really hit the sweet spot in terms of features to price.
Re: Quest 2 is outselling Quest 3
#7Earlier quoted context omitted.
I primarily bought my Q3 as a holdover to the Visor. I use the Immersed app and AR definitely is a great feature when using a virtual desktop setup, for drinking coffee and using a real keyboard. I secondarily bought it as a Q1 upgrade for entertainment. That being said, the AR features still don't hold a candle to the Hololens 2 experience. The hand and environment recognition are still behind, even after 3+ years,…
I recognize there are legit use cases for AR beyond gimmicks, but for that you need GOOD AR, while the Q3 AR feels kind of janky, half baked and screams of cost cutting compromises. They tried to compromise to get a low priced AR headset to the masses, but in the end fucked it up since the headset is neither low priced enough to be an impulse buy for the masses, nor is the AR good enough to satisfy the tech enthusias…
Re: Quest 2 is outselling Quest 3
#8Earlier quoted context omitted.
I recognize there are legit use cases for AR beyond gimmicks, but for that you need GOOD AR, while the Q3 AR feels kind of janky, half baked and screams of cost cutting compromises. They tried to compromise to get a low priced AR headset to the masses, but in the end fucked it up since the headset is neither low priced enough to be an impulse buy for the masses, nor is the AR good enough to satisfy the tech enthusias…
I wonder how much of the AR they can fix in software, but I definitely agree with your sentiment on Q3 AR, though not sure I would call it the worst of both worlds. One thing you can do is use the hand recognition in a VR experience instead of requiring controllers. Not having to pick up controllers to use a wrist glance menu is definitely a nice feature in an experience.
They have a good track record for SW updates with great improvements, but I buy a device for what it offers now, not for hopes and dreams for the future.
>One thing you can do is use the hand recognition in a VR experience instead of requiring controllers.
Q2 also does that in VR since a SW update a while ago.
Re: Quest 2 is outselling Quest 3
#9I upgraded from a day1 vive to the quest 3 last week, boy what an insane progress (and for half the 2016 price!), except for tracking, can't beat lasers I guess, but it's good enough.