MeshGPT: Generating triangle meshes with decoder-only transformers
nihalsid.github.io
MeshGPT: Generating triangle meshes with decoder-only transformers
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Re: MeshGPT: Generating triangle meshes with decoder-only transformers
#2Re: MeshGPT: Generating triangle meshes with decoder-only transformers
#3Re: MeshGPT: Generating triangle meshes with decoder-only transformers
#4"We first learn a vocabulary of latent quantized embeddings, using graph convolutions, which inform these embeddings of the local mesh geometry and topology. These embeddings are sequenced and decoded into triangles by a decoder, ensuring that they can effectively reconstruct the mesh."
This idea is simply beautiful and so obvious in hindsight.
"To define the tokens to generate, we consider a practical approach to represent a mesh M for autoregressive generation: a sequence of triangles."
More from paper. Just so cool!
Re: MeshGPT: Generating triangle meshes with decoder-only transformers
#5edit: Seems like mesh completion is the main input-output method, not just a neat feature.
Re: MeshGPT: Generating triangle meshes with decoder-only transformers
#6Re: MeshGPT: Generating triangle meshes with decoder-only transformers
#7Re: MeshGPT: Generating triangle meshes with decoder-only transformers
#8This looks really cool! Seems like it would be an incredible boon for an indie game developer to generate a large pool of assets!
Indie games already seems pretty derivative these days. I think this tech will kill them in mid-term as big companies use them.
Re: MeshGPT: Generating triangle meshes with decoder-only transformers
#9Re: MeshGPT: Generating triangle meshes with decoder-only transformers
#10What is the input? Is it converting a text query like "chair" to a mesh? edit: Seems like mesh completion is the main input-output method, not just a neat feature.