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Self-hosted coding and XR development with Quest 3

loewald.com

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Re: Self-hosted coding and XR development with Quest 3

#2
Unlike previous GUI platforms there's no reason we should need to cross-compile to XR devices given the capabilities of the VisioPro and Quest 3. This is literally the first demo of a multi-window dev environment building an XR scene in XR using the Quest 3 (because I don't have a Vision Pro to play with).