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Unciv

github.com

1–10 of 138 posts

Re: Unciv

#2
It truly needs a different color palette and font. Forget about high contrast colors.

Symbolic icons for a Civ game, maybe are not the best choice.

Stable diffusion could help a lot here to generate assets.

Re: Unciv

#3
Along with shattered pixel dungeon, this is one of the only worthwile games on Android I've found. They don't call home, they don't push ads, they don't spy on you, they're just good games, well implemented and open source.

Re: Unciv

#4

It truly needs a different color palette and font. Forget about high contrast colors. Symbolic icons for a Civ game, maybe are not the best choice. Stable diffusion could help a lot here to generate assets.

PRs welcome

Re: Unciv

#5

It truly needs a different color palette and font. Forget about high contrast colors. Symbolic icons for a Civ game, maybe are not the best choice. Stable diffusion could help a lot here to generate assets.

PRs welcome

I already own my copies of Civ, sorry.

I do not see a reason to contribute to that project.

Re: Unciv

#6
FWIW, and I'm sure a bunch of people would hate it, seems like a dash of AI art tools could go REAL far here.

Re: Unciv

#9
post #6

FWIW, and I'm sure a bunch of people would hate it, seems like a dash of AI art tools could go REAL far here.

Probably. But keeping in mind the mobile focus, a more judicious icon-style art design is important, and I'm not sure how good generative AI is at making stuff that's legible at small sizes. Also, the simplicity of the current art allowing the download to be only 21MB is an accomplishment.

Re: Unciv

#10
Is there a genre of online grand strategy games that are designed from the ground up to be played asynchronously?

One of my favourite things was playing scrabble online where I could just do a move and then move on with my day. It’d take a week to play a game but it was on our terms and that felt so good.

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