Gameboy technical reference for homebrew developers
1–10 of 31 posts
Re: Gameboy technical reference for homebrew developers
#2My first interaction was asking why the Nintendo logo would appear and never disappear and they immediately knew it was a rookie pitfall: I had my button inputs set to low which actually means pressed, so my emulator was resetting itself infinitely.
Re: Gameboy technical reference for homebrew developers
#3The amount of dedication, skill, and passion that goes into it on a daily basis is mindblowing, and people keep discovering hardware quirks and bugs to this very day! I believe it wasn't that long ago that people discovered a glitch in the audio subsystem that gave you more control over note envelopes, and it was promptly added to LSDj (a tracker for the Game Boy that was first released in 2000) by the original author, who's still maintaining it to this day.
0: https://www.youtube.com/watch?v=RZUDEaLa5Nw
EDIT: oops, forgot the link!
Re: Gameboy technical reference for homebrew developers
#4A long, long time ago I started a YouTube series[0] on the internal workings of the Game Boy during a brief break from work. I eventually started working again and animating the episodes was taking way too long, so I had to stop, but I've kept orbiting the world of Game Boy reverse engineering. The amount of dedication, skill, and passion that goes into it on a daily basis is mindblowing, and people keep discovering…
Re: Gameboy technical reference for homebrew developers
#5A long, long time ago I started a YouTube series[0] on the internal workings of the Game Boy during a brief break from work. I eventually started working again and animating the episodes was taking way too long, so I had to stop, but I've kept orbiting the world of Game Boy reverse engineering. The amount of dedication, skill, and passion that goes into it on a daily basis is mindblowing, and people keep discovering…
Is there a link missing here? I would like to see your YT series :)
Re: Gameboy technical reference for homebrew developers
#6Re: Gameboy technical reference for homebrew developers
#7Re: Gameboy technical reference for homebrew developers
#8A long, long time ago I started a YouTube series[0] on the internal workings of the Game Boy during a brief break from work. I eventually started working again and animating the episodes was taking way too long, so I had to stop, but I've kept orbiting the world of Game Boy reverse engineering. The amount of dedication, skill, and passion that goes into it on a daily basis is mindblowing, and people keep discovering…
Re: Gameboy technical reference for homebrew developers
#9A long, long time ago I started a YouTube series[0] on the internal workings of the Game Boy during a brief break from work. I eventually started working again and animating the episodes was taking way too long, so I had to stop, but I've kept orbiting the world of Game Boy reverse engineering. The amount of dedication, skill, and passion that goes into it on a daily basis is mindblowing, and people keep discovering…
Re: Gameboy technical reference for homebrew developers
#10A long, long time ago I started a YouTube series[0] on the internal workings of the Game Boy during a brief break from work. I eventually started working again and animating the episodes was taking way too long, so I had to stop, but I've kept orbiting the world of Game Boy reverse engineering. The amount of dedication, skill, and passion that goes into it on a daily basis is mindblowing, and people keep discovering…