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How do I become a graphics programmer?

gpuopen.com

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Re: How do I become a graphics programmer?

#3
This isn't hard: DirectX 12 and C++ and Visual Studio (not VSCode) and Windows on an NVIDIA card.

Vulkan basically isn't relevant anymore unless you are doing Android. Metal similarly unless you are doing iOS.

As a Linux user, this pains me. But it's just life. Windows-land is soooo much better for graphics programming that it's absurd.

Re: How do I become a graphics programmer?

#5
post #4

Ah, the AMD Game Engineering team, the same fine folks who implemented driver-level "optimizations" for Counter Strike that resulted in thousands of players getting permanently VAC banned.

The vac bans got reversed.

Temporarily permanently banned

Re: How do I become a graphics programmer?

#6
post #3

This isn't hard: DirectX 12 and C++ and Visual Studio (not VSCode) and Windows on an NVIDIA card. Vulkan basically isn't relevant anymore unless you are doing Android. Metal similarly unless you are doing iOS. As a Linux user, this pains me. But it's just life. Windows-land is soooo much better for graphics programming that it's absurd.

How does this sentiment align with the advent of WebGPU?

Re: How do I become a graphics programmer?

#7
post #3

This isn't hard: DirectX 12 and C++ and Visual Studio (not VSCode) and Windows on an NVIDIA card. Vulkan basically isn't relevant anymore unless you are doing Android. Metal similarly unless you are doing iOS. As a Linux user, this pains me. But it's just life. Windows-land is soooo much better for graphics programming that it's absurd.

Why is this the case?

Re: How do I become a graphics programmer?

#8
post #3

This isn't hard: DirectX 12 and C++ and Visual Studio (not VSCode) and Windows on an NVIDIA card. Vulkan basically isn't relevant anymore unless you are doing Android. Metal similarly unless you are doing iOS. As a Linux user, this pains me. But it's just life. Windows-land is soooo much better for graphics programming that it's absurd.

Academic computer graphics research is in many places still using OpenGL 4.1.

Re: How do I become a graphics programmer?

#9
post #3

This isn't hard: DirectX 12 and C++ and Visual Studio (not VSCode) and Windows on an NVIDIA card. Vulkan basically isn't relevant anymore unless you are doing Android. Metal similarly unless you are doing iOS. As a Linux user, this pains me. But it's just life. Windows-land is soooo much better for graphics programming that it's absurd.

> Vulkan basically isn't relevant anymore unless you are doing Android.

Why do you say this?

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