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Old engineering simulation games, now open source [pdf]

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Re: Old engineering simulation games, now open source [pdf]

#5
It seems the initial benefit of this package to engineers is figuring out how to make it work. You have the carrot of free games in there, go get em!

After reading some of the other documents there, this would probably be a better description of what this package is about:

https://github.com/sim-museum/esports-for-engineers/blob/mas...

I also found these ones helpful in understanding what is going on here: basicWalkthrough.pdf, runThisScriptFirst.sh, and metaLearning.txt

I didn't try it yet, I would need some disk space first. But fascinating ideas to play with!

Re: Old engineering simulation games, now open source [pdf]

#7

There's no source code to games here, or links to source code.

Source code links: Rowan's Battle of Britain (flight sim): https://github.com/gondur/BOB_Src Rowan's Mig Alley (flight sim): https://github.com/gondur/mig_src Free Falcon (flight sim): https://github.com/FreeFalcon/freefalcon-central flightgear (flight sim): https://www.flightgear.org/download/source-code/ speed dreams (sim racing): https://sourceforge.net/projects/speed-dreams/files/

Re: Old engineering simulation games, now open source [pdf]

#8

1. It doesn't mention exactly which games are there, the info there is very sparse and confusing and seems to be focused around some weekday time based hackathon 2. How exactly are those "engineering simulation games"?

There's a python script that makes the organization more clear. Once you've installed the games package, run "./launcher.py" at the ubuntu command line to see a text menu "Top Level Menu" which launches the games.

This menu is shown on page 2 of the brochure here: https://github.com/sim-museum/esports-for-engineers/blob/mas...

Re: Old engineering simulation games, now open source [pdf]

#9

1. It doesn't mention exactly which games are there, the info there is very sparse and confusing and seems to be focused around some weekday time based hackathon 2. How exactly are those "engineering simulation games"?

The car and flight sims are engineering simulations - differential equation solvers employing multiple degrees of freedom, flight models and tire models validated vs. data, etc. Game manuals, which are hundreds of pages long, describe how to, e.g., set your differential coast and power ramp angles to tune racecar responsiveness, and how to decide whether a one-circle or two-circle dogfight is more advantageous based on the specific power diagrams of your aircraft and your AI opponent's. These games have staying power because they are clearly labors of love, where accurate physics was top priority in game development. Dave Kaemmer, a top sim racing developer, summed it up this way: "We don’t care if it’s fun or not. We care if it’s real"

Re: Old engineering simulation games, now open source [pdf]

#10
post #3

One of the requirements is 500GB of available storage space on your computer?

The racing sims include dozens of cars and tracks, Combat flight sims, which simulate entire wars, include terrain and hundreds of vehicles and munitions. There are dozens of games in this package. There's no need to install them all, but if you did, you'd need about 210GB for a single installation, more if you don't delete intermediate installation files
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