.NET 8
devblogs.microsoft.com
.NET 8
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Re: .NET 8
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#4I decompiled it into C# and stripped the player aspect out of it leaving the code the peeled back the container and allowed me to export MP4 and other pieces. After getting to build into a console application on windows on .net 4 I think I decided to give it a go to upgrade it enough to compile AND run on linux. I upgraded 2x and then updated around 10-15 lines of code that no longer compiled. It was extremely easy considering there were 1000s of lines of code to parse this format. I finally got it running on linux and it only took about a day of full effort. Pretty crazy considering the code I was running was over 10 years old.
Re: .NET 8
#5Re: .NET 8
#6Re: .NET 8
#7Re: .NET 8
#8.NET has been held down by the image of its early days, but it has become a pure joy to work with recently. The improvements in tooling and ergonomics have made it a replacement for Go in our org (we migrated from .NET Core 3.1 to Go back to .NET 6 recently).
Re: .NET 8
#9Adding spreading is neat, but curious why they chose to go the two dot route instead of three. It's been a while since I've worked in C#, so I can't remember if there are any reserved implications of three dots.
Re: .NET 8
#10Excited about the smaller standalone binary (native AoT) .NET 8 can generate to compete with the likes of Go