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Quake Brutalist Jam II

slipseer.com

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Re: Quake Brutalist Jam II

#4
Bethesda recently announced there won't be a Quake Pro League next year, massively depressing news. IMO Quake is peerless in its mechanical skill and speed requirements, truly one of the most challenging games in the world, like comparing Go to lesser strategic games.

Re: Quake Brutalist Jam II

#5

OH man. So many hours in Quake - I'll have to learn how to get one of these engines up and running.

Running QBJ2 in a modern source port is really simple: unpack the QBJ2 and the source port into the game dir, run the executable, switch with "game qbj2" in the console. Personally, I prefer https://github.com/Novum/vkQuake because it allows disabling texture smoothing. Too bad vkQuake development has been put on stop recently.

Re: Quake Brutalist Jam II

#6
Fantastic work from these artists, the engine really just lends itself to these environments it seems!

As a side Anyone know of a good way to get the geometry of Quake maps out as a 3d model? I thought it would be quite cool to view these on the web. Either individual buildings or as a fly-through.

Edit:

Found the following leads:

    1. https://github.com/sbuggay/bspview
    2. https://github.com/passiomatic/elm-quake3-renderer
If you download the jam, go into the "maps" folder and on the following url, https://sbuggay.github.io/bspview/ (1), use the "Load Map" button you can see a basic version (broken skyboxes) if you load a .bsp file.

Re: Quake Brutalist Jam II

#7
The scene has existed since the beginning, but the work that has been coming out of the Quake community for the last 6 years or so has been outstanding. They keep making more and knocking it out of the park. I've played all of it, and keep coming back for more :).

Re: Quake Brutalist Jam II

#8
post #3

Is there still a big Quake community out there? People playing new / cool maps?

There is a huge Quake mapping community that has been consistently producing amazing new maps, map packs, and full mods.

    * https://www.quaddicted.com/  
    * https://www.slipseer.com/  
    * Quake Mapping Discord where all this goes down https://discord.com/invite/f5Y99aM

Re: Quake Brutalist Jam II

#9
post #6

Fantastic work from these artists, the engine really just lends itself to these environments it seems! As a side Anyone know of a good way to get the geometry of Quake maps out as a 3d model? I thought it would be quite cool to view these on the web. Either individual buildings or as a fly-through. Edit: Found the following leads: 1. https://github.com/sbuggay/bspview 2. https://github.com/passiomatic/elm-quake3-rend…

[deleted]

Re: Quake Brutalist Jam II

#10
post #3

Is there still a big Quake community out there? People playing new / cool maps?

There is a huge Quake mapping community that has been consistently producing amazing new maps, map packs, and full mods. * https://www.quaddicted.com/ * https://www.slipseer.com/ * Quake Mapping Discord where all this goes down https://discord.com/invite/f5Y99aM

What's a good entry point if one wants to get started playing? Acquire Quake (1? 2?) on Steam and then server browsers just work as-is?
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