Three.js/Ammo.js Quake 3 Physics Test
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Three.js/Ammo.js Quake 3 Physics Test
1–10 of 21 posts
Re: Three.js/Ammo.js Quake 3 Physics Test
#2Aside from that it looks really nice!
Re: Three.js/Ammo.js Quake 3 Physics Test
#3Why on earth did you use FOV of 50? Default on quake is 90, and in most games.
Also, 95% of the professional players play with fov in range 100 - 130. (I personally play with 130)
For the sake of the demo, i think this needs to be fixed to at least 90 deg. This is like trying to walk trough room looking trough a plastic pipe, you see whats in front of you, but you need way more information to move comfortably.
Re: Three.js/Ammo.js Quake 3 Physics Test
#4THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 20000 ); Why on earth did you use FOV of 50? Default on quake is 90, and in most games. Also, 95% of the professional players play with fov in range 100 - 130. (I personally play with 130) For the sake of the demo, i think this needs to be fixed to at least 90 deg. This is like trying to walk trough room looking trough a plastic pipe, you see wha…
Re: Three.js/Ammo.js Quake 3 Physics Test
#5Impressive but the controls really let it down. Moving around made me feel sea sick with the room spinning everywhere. The cursor needs to be fixed to the centre of the screen (as in traditional fps's) and not have some sort of momentum whereby you continue spinning round when you're facing the direction you want. Aside from that it looks really nice!
Re: Three.js/Ammo.js Quake 3 Physics Test
#6Re: Three.js/Ammo.js Quake 3 Physics Test
#7Impressive but the controls really let it down. Moving around made me feel sea sick with the room spinning everywhere. The cursor needs to be fixed to the centre of the screen (as in traditional fps's) and not have some sort of momentum whereby you continue spinning round when you're facing the direction you want. Aside from that it looks really nice!
I think you're missing the point. It's a demo of the strength of WebGL and a milestones towards 3D in the browser.
Re: Three.js/Ammo.js Quake 3 Physics Test
#8Re: Three.js/Ammo.js Quake 3 Physics Test
#9Re: Three.js/Ammo.js Quake 3 Physics Test
#10I saw the FPS graph and was about to close it, because I thought there was nothing more happening. Add a "Map loading" indicator or something like that.