Krita 5.2
krita.org
Krita 5.2
1–10 of 61 posts
Re: Krita 5.2
#2Re: Krita 5.2
#3Re: Krita 5.2
#4I try Krita every now and then (probably will again with this release) but I always find myself going back to Clip Studio Paint at some point. The out of the box experience is just better somehow.
Why do you need 2 hands to rotate the view, one of my hand have the pen in it ?!?
Re: Krita 5.2
#5Re: Krita 5.2
#6I try Krita every now and then (probably will again with this release) but I always find myself going back to Clip Studio Paint at some point. The out of the box experience is just better somehow.
Re: Krita 5.2
#7I try Krita every now and then (probably will again with this release) but I always find myself going back to Clip Studio Paint at some point. The out of the box experience is just better somehow.
Krita shortcuts were not chosen by someone who draw. Why do you need 2 hands to rotate the view , one of my hand have the pen in it ?!?
Re: Krita 5.2
#8Re: Krita 5.2
#9I didn't realize these features were exposed at all, I thought it would only be engine support. Even if it is through the code editor that makes this release a bit more exciting for text manipulation.
Also in theory I guess opens the door for plugins if 5.3 takes a while to come out? I really need to deal with my aversion to Python and just learn Krita's extension API.
Edit: also just because it's good practice to remind whenever a program like Krita does a release, https://fund.krita.org/. Krita is already a great painting app, and it's headed in an incredibly promising direction, so it's a good candidate if you're looking for projects to fund that could have a really useful impact on the industry.
Re: Krita 5.2
#10I try Krita every now and then (probably will again with this release) but I always find myself going back to Clip Studio Paint at some point. The out of the box experience is just better somehow.
Krita shortcuts were not chosen by someone who draw. Why do you need 2 hands to rotate the view , one of my hand have the pen in it ?!?