A web comic discovery tool that solves the copyright infringement problem
justthefirstframe.com
A web comic discovery tool that solves the copyright infringement problem
1–10 of 12 posts
Re: A web comic discovery tool that solves the copyright infringement problem
#2I bet this is pretty automatable, too.
Re: A web comic discovery tool that solves the copyright infringement problem
#3This is totally clever. I bet this is pretty automatable, too.
Re: A web comic discovery tool that solves the copyright infringement problem
#4This is totally clever. I bet this is pretty automatable, too.
This should be pretty trivial with OpenCV etc.
Re: A web comic discovery tool that solves the copyright infringement problem
#5Earlier quoted context omitted.
This should be pretty trivial with OpenCV etc.
Thanks joshu and swah! I'm actually the creator of the site and am doing this completely manually. I've explored here and there on how I might automate it, though it all looks a bit daunting. I hadn't heard of OpenCV, and I will definitely explore this further. Thank you so much!
I think you want to do a Hough transform and then look for long vertical lines.
But I'm no expert.
Re: A web comic discovery tool that solves the copyright infringement problem
#6Re: A web comic discovery tool that solves the copyright infringement problem
#7Re: A web comic discovery tool that solves the copyright infringement problem
#8Earlier quoted context omitted.
Unfortunately, nothing in computer vision's ever as trivial as you might imagine, or as it should be.
True. But I bet you'd get 80% of the way there with canny + hough.
Fortunately, I found a better way that does get me to 80% or so.
Re: A web comic discovery tool that solves the copyright infringement problem
#9Re: A web comic discovery tool that solves the copyright infringement problem
#10Earlier quoted context omitted.
I ended up spending most of the day on it and it's more like 20% with that combo. Fortunately, I found a better way that does get me to 80% or so.
No kidding? What's working?
Getting the lines is not the hard part, but rather, reasoning about the regions enclosed by them to find the panels. I'm not totally satisfied with my current solution (it's a bit hacky), so I'll try to tweak it a bit, but in any case, results will be posted soon.