A Game to Make Games
craftstud.io
A Game to Make Games
1–10 of 23 posts
Re: A Game to Make Games
#2Re: A Game to Make Games
#3Looking at the time-lapse of using it [1] it's certainly not a "game"; you need to have patience and dedication to make anything serious. If there were any friendlier looking interface for learning the principles of 3D editing and animation, though, I sure haven't seen it. Could perhaps inspire a lot of kids from middle-school age and up.
Re: A Game to Make Games
#4[1] IndieGoGo is like Kickstarter except instead of money being taken when they total is reached (with "pledging") it's taken straight away and provided whether or not the project succeeds in raising the total.
Re: A Game to Make Games
#5Re: A Game to Make Games
#6Re: A Game to Make Games
#7I hope that by supporting power users you mean CraftStudio will support, in addition to your visual scripting language, an existing (textual) programming language. A language has to be text-based for users to input the code with reasonable speed, unless your GUI is fantastic. And if you try to implement your own text-based language, I bet you will miss a lot of useful features of existing languages - and users wouldn't be able to use existing libraries with your language. I've heard that Lua is a popular game scripting language, but there are many other possible languages. So, what are your plans for the scripting language?
Re: A Game to Make Games
#8Well produced video and website, simple and honest presentation. Seems to build a lot on the appeal of Minecraft, but considering how popular Minecraft is that's probably a very smart move. Hope it works out! I'd try it out if there were a Mac version. Looking at the time-lapse of using it [1] it's certainly not a "game"; you need to have patience and dedication to make anything serious. If there were any friendlier…
I would certainly call WarioWario D.I.Y. a "game to make games", so the developer should definitely check it out if he hasn't. It's very polished. Though CraftStudio's scripting system will have to be pretty different. WWDIY's scripting system is very primitive, and has low, hard limits on numbers of objects. It isn't too bad in-game because each game you create is played for only a few seconds, so doesn't have too much stuff, but CraftStudio is obviously different.
Re: A Game to Make Games
#9First, and the most obvious, I want to say that this looks like a very interesting and fun project. I wish you the best.
Secondly, and I know I'm pointing out the elephant-in-the-post here, but I think if one is launching a product or revealing a project to a wide group of potential users, it would be best to utilize a speaker that is easy-to-understand. This has been a point of criticism in past HN posts. Obviously, I don't mean to be offensive in anyway and I really don't know the most politically correct way of pointing this out. I just simply could not understand a large chunk of what the speaker in the video was saying because of his strong accent.
I think there are some ways around this. For example, you could use a different speaker and if you felt the need to make an appearance or comment in a video as the creator/founder of a project, you could make a couple brief rehearsed/precise comments.
Again, very interesting project and I wish you the best.
Re: A Game to Make Games
#10Well produced video and website, simple and honest presentation. Seems to build a lot on the appeal of Minecraft, but considering how popular Minecraft is that's probably a very smart move. Hope it works out! I'd try it out if there were a Mac version. Looking at the time-lapse of using it [1] it's certainly not a "game"; you need to have patience and dedication to make anything serious. If there were any friendlier…