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We built an AI-powered Magic the Gathering card generator

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Re: We built an AI-powered Magic the Gathering card generator

#3
This is cool. There is undeniable value in LLMs for inspiration. I think they really augment well the creative tasks.

LLMs are getting a bad rep for not acrediting the authors, but the everyone cannot possibly know about every other source of information.

If you think of LLMs as general corpus of human intelligence, and how they can be used for lateral-thinking, there is nothing quite like it.

We live in unbelievable times.

I get to tell my children "I remember the days without the internet" and in the same monumental shift in history, I feel, I will also get to tell them "I remember the days when we had no AI assistance".

Re: We built an AI-powered Magic the Gathering card generator

#4
Intellectually, and as a creator, I love AI image generation. As a casual user of the internet, I'm growing more and more annoyed with it, simply because of all the times I lean in to examine an image that my visual cortex is stumbling on some part of, only to realize after a couple seconds, "oh, it's AI", and sit back up straight.

Re: We built an AI-powered Magic the Gathering card generator

#6
As someone who has played Magic off and on since 1997, most of these are actually quite terrible. None of them really make sense from a cost / utility standpoint. The images for the names of the cards and the flavor texts are all pretty good. But this model clearly didn't pick up enough details around the cost and mechanics.

Re: We built an AI-powered Magic the Gathering card generator

#7
post #3

This is cool. There is undeniable value in LLMs for inspiration. I think they really augment well the creative tasks. LLMs are getting a bad rep for not acrediting the authors, but the everyone cannot possibly know about every other source of information. If you think of LLMs as general corpus of human intelligence, and how they can be used for lateral-thinking, there is nothing quite like it. We live in unbelievable…

>We live in unbelievable times.

What's also remarkable is the amount of people who refuse to believe.

What's different this time around is that this technology represents competition to people who's intellectual abilities are tied to their career.

Clearly it can't match a human yet. But in the last decade, if you follow the trendline, AI is slowly approaching that point of human replacement. A couple of years ago if you told me that I could step into a car without a driver and it could drive me around the city in SF I would've laughed in your face and told you the technology was a pipe dream.

It won't be a matter of AI assisting all of us, it will be AI assisting a few of us and replacing most of us.

Re: We built an AI-powered Magic the Gathering card generator

#8
This is really cool! Would love to see a version for Pokemon and Yugioh to revive my childhood. Because the relative consistency of card formats, AI-generated trading cards seems like a great use-case, with some gaps depending on the type of card. For Yugioh, I imagine generating believable images is easier since the card art is extremely varied, but it's probably a bit harder to come up with meaningfully complex card effects/descriptions. It's probably the opposite for Pokemon, where there's a much smaller set of known Pokemon so AI-generated ones are easy to detect, but the moves that each one possesses are usually pretty simple (unless that card game has gotten way more complex from what I remember)

Re: We built an AI-powered Magic the Gathering card generator

#9
post #5
post #2

I bet WOTC would find this very useful!

It would be interesting if it could make balanced cards. I wonder what kind of crazy op decks these generated cards allows for

Humans aren't exactly great at this either; cards needing to be banned has only gotten more frequent over time, although it looks like this year has been the first one in a while not to require a lot[1]

[1]: https://mtg.fandom.com/wiki/Banned_and_restricted_cards/Time...

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