Rescuing the lost code and stereo sound to Sinistar [video]
1–10 of 13 posts
Re: Rescuing the lost code and stereo sound to Sinistar [video]
#2I made a playable Sinistar clone as an instagram filter. Looks like it's fallen victim to the never ending progress of the Spark AR platform.
Re: Rescuing the lost code and stereo sound to Sinistar [video]
#3[flagged]
Re: Rescuing the lost code and stereo sound to Sinistar [video]
#4Wow. I love older arcade games. The level of effort put into figuring all this out is amazing.
Re: Rescuing the lost code and stereo sound to Sinistar [video]
#5I used to play this after school at Timezone in Fremantle. It blew my mind. I was never very good at it though; Spy Hunter and Joust were my best coin op games at Timezone.
Re: Rescuing the lost code and stereo sound to Sinistar [video]
#6Wow, this is a good documentary. Thanks for posting.
Re: Rescuing the lost code and stereo sound to Sinistar [video]
#7Just don’t bury it: https://crzysdrs.net/dv/victim/476-the-loss-of-our-sinistar-...> https://crzysdrs.net/dv/victim/484-you-ever-resuscitate-a-de...>
Re: Rescuing the lost code and stereo sound to Sinistar [video]
#8Admirable effort!
Re: Rescuing the lost code and stereo sound to Sinistar [video]
#9oof, that part about some MAME developer telling him to fuck off on his valid criticism that his pull request got modified and merged ineffectively.
Re: Rescuing the lost code and stereo sound to Sinistar [video]
#10This seems interesting:
GWave:
https://youtu.be/ZRDdKZ7V54I?t=1247
>"Three different tables are required to output sound:
1) Wave Table
2) Sound Vector Table (Synth Presets)
3) Frequency Pattern Table"
The Walsh Function sound machine:
https://youtu.be/ZRDdKZ7V54I?t=1449
Related:
Microcomputer-Controlled Sound Processing Using Walsh Functions, Maurice Rozenberg, 1979: