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StarCitizen Server Meshing Architecture

sc-server-meshing.info

1–10 of 143 posts

Re: StarCitizen Server Meshing Architecture

#3
How does this relate to the technology that Improbable[^0] have built? I gather that their core tech is a massively distributed object graph designed to support the sort of interactions necessary for an MMO game to operate a global instance rather than shard worlds.

Improbable seem to have gone a bit... off the rails(?) in recent years, diving into Web3, metaverse, and defence contracting, but I assume the core tech is still there.

[^0]: https://www.improbable.io/

Re: StarCitizen Server Meshing Architecture

#4
The fact this is not done by members of the dev team is pretty impressive both from the fact that they share this much information freely (on their youtube dev vlog?) and that someone was able to recreate the architecture semi-faithfully with that same info, including over-time.

Re: StarCitizen Server Meshing Architecture

#7
I know the words on this site. But I dont know what they mean. "Quantum Economy Scaling", "Subsumption AI", "pCache". Can someone ELI5?

~Im assuming this has to do with a service mesh and kubernetes of some sort. But I'm a bit lost.~

Edit: Ah! Seems like this is a game. But I still have no idea what any of this means :)

Re: StarCitizen Server Meshing Architecture

#8

I know the words on this site. But I dont know what they mean. "Quantum Economy Scaling", "Subsumption AI", "pCache". Can someone ELI5? ~Im assuming this has to do with a service mesh and kubernetes of some sort. But I'm a bit lost.~ Edit: Ah! Seems like this is a game. But I still have no idea what any of this means :)

Star Citizen is a big planned online MMO. This page is about their current and planned back-end server architecture, where they want to have thousands of players online in a single virtual world, along with all of the random items - from ships to bits of trash - that float around in space visible to everyone.

Ambitious and such; the only other game I know of that tried it was Eve Online, which has tens of thousands of players in the same world, but which is limited to hundreds of players that can actually see each other.

Re: StarCitizen Server Meshing Architecture

#10

I know the words on this site. But I dont know what they mean. "Quantum Economy Scaling", "Subsumption AI", "pCache". Can someone ELI5? ~Im assuming this has to do with a service mesh and kubernetes of some sort. But I'm a bit lost.~ Edit: Ah! Seems like this is a game. But I still have no idea what any of this means :)

they're looking to use AI to simulate an economy, the "quantum" is just what they're calling their tech.

They have several youtube videos on their channel where their game director has come out to talk about these projects in a technical manner. It's pretty neat.

[I say these things as a backer patiently waiting for more game]

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