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Cloth Simulation

oimo.io

1–10 of 46 posts

Re: Cloth Simulation

#2
I remember when this was mind blowing, although not perfect, in Splinter Cell, on the Xbox, some 20 years ago. Now it’s almost flawless on my phone.

Re: Cloth Simulation

#5
Playing with 3DS Max 5 in high school was such a “portal to the future” feeling. I loved the physics and cloth sims.

But come to think of it… has anyone ever seen a cloth simulation where the cloth can be more realistically rolled up or knotted, twisted, or otherwise doing things requiring a sense of volume and mass?

Re: Cloth Simulation

#6

Playing with 3DS Max 5 in high school was such a “portal to the future” feeling. I loved the physics and cloth sims. But come to think of it… has anyone ever seen a cloth simulation where the cloth can be more realistically rolled up or knotted, twisted, or otherwise doing things requiring a sense of volume and mass?

[SIGGRAPH 2017] Anisotropic Elastoplasticity for Cloth, Knit and Hair Frictional Contact: https://vimeo.com/219585631

If that doesn't do it for you, there's a lot more options in the SIGGRAPH paper list at https://kesen.realtimerendering.com/

Re: Cloth Simulation

#7
post #2

I remember when this was mind blowing, although not perfect, in Splinter Cell, on the Xbox, some 20 years ago. Now it’s almost flawless on my phone.

Nocturne (1999) was the first real use of cloth physics I saw in a game.

Re: Cloth Simulation

#9
post #6

Playing with 3DS Max 5 in high school was such a “portal to the future” feeling. I loved the physics and cloth sims. But come to think of it… has anyone ever seen a cloth simulation where the cloth can be more realistically rolled up or knotted, twisted, or otherwise doing things requiring a sense of volume and mass?

[SIGGRAPH 2017] Anisotropic Elastoplasticity for Cloth, Knit and Hair Frictional Contact: https://vimeo.com/219585631 If that doesn't do it for you, there's a lot more options in the SIGGRAPH paper list at https://kesen.realtimerendering.com/

Absolutely unreal some of those demos.

Re: Cloth Simulation

#10
post #6

Playing with 3DS Max 5 in high school was such a “portal to the future” feeling. I loved the physics and cloth sims. But come to think of it… has anyone ever seen a cloth simulation where the cloth can be more realistically rolled up or knotted, twisted, or otherwise doing things requiring a sense of volume and mass?

[SIGGRAPH 2017] Anisotropic Elastoplasticity for Cloth, Knit and Hair Frictional Contact: https://vimeo.com/219585631 If that doesn't do it for you, there's a lot more options in the SIGGRAPH paper list at https://kesen.realtimerendering.com/

For the Anisotropic Elastoplasticity for Cloth, Knit and Hair Frictional Contact - 2 minutes per frame. Hopefully we'll see things like this in realtime soon.
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