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Fudge: Reverse Tetris

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Re: Fudge: Reverse Tetris

#4
I like the idea of the Tetris expanded universe. It is interesting to see where the falling blocks are coming from, and where they are going when they disappear. When you play Tetris you are only playing in one part of a larger sequence of events.

Re: Fudge: Reverse Tetris

#5

Very cool! Is there a reason I can't rotate the pieces? Also being able to click and drag to draw a piece would be better than clicking them one by one.

Ah, I get it now. It's pretty fun!

I got to 2. Towards the end it's somewhat random. The issue of getting stuck with multiple copies of the same piece is slightly annoying. Does the player need more control, to raise the skill cap? Losing my entire state when hitting R increases the randomness. If I had a true "next piece" display I feel like there could be a version where I plan out a long fun chain

Re: Fudge: Reverse Tetris

#7

Earlier quoted context omitted.

Ah, I get it now. It's pretty fun!

I got to 2. Towards the end it's somewhat random. The issue of getting stuck with multiple copies of the same piece is slightly annoying. Does the player need more control, to raise the skill cap? Losing my entire state when hitting R increases the randomness. If I had a true "next piece" display I feel like there could be a version where I plan out a long fun chain

[dead]

Re: Fudge: Reverse Tetris

#8
This is a great concept that feels like it's about 80% there. Some suggestions if the author is here/reading:

1. I badly want the ability to rotate pieces. Perhaps it's too strong to have this universally, but maybe i get 1-3 piece rotations recharged on each Reroll?

2. Having multiple of the same orientation piece isn't great, but a few times i got 3 pieces in identical orientations. This is really fun-sucking and i'd either code that case out or weight it to be very unlikely.

3. UX-wise it would be great to be able to hold my mouse down and drag across pieces to highlight them instead of needing to click on each block individually.

Feedback aside, i really love the concept here and think it's a great first pass. Some UX improvements i think could make this a really addicting game. Awesome job.

Re: Fudge: Reverse Tetris

#9
post #4

I like the idea of the Tetris expanded universe. It is interesting to see where the falling blocks are coming from, and where they are going when they disappear. When you play Tetris you are only playing in one part of a larger sequence of events.

It should lean into the 'fake' names given to the Tetris pieces too like "orange ricky" and "smashboy", perhaps building a whole backstory and explanation for such a funny idea: https://kotaku.com/jeopardy-airs-a-hilariously-incorrect-bit...

Re: Fudge: Reverse Tetris

#10

Earlier quoted context omitted.

Ah, I get it now. It's pretty fun!

I got to 2. Towards the end it's somewhat random. The issue of getting stuck with multiple copies of the same piece is slightly annoying. Does the player need more control, to raise the skill cap? Losing my entire state when hitting R increases the randomness. If I had a true "next piece" display I feel like there could be a version where I plan out a long fun chain

I also got to 2, though the closest I actually ever came to winning was an eight made up of two tetrominoes, just not the ones I needed.
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