Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]
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Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]
#2Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]
#3Because Mario64 doesn't care about releases, the runners don't distinguish releases, you can always choose not to release A and so if you're doing this run (fewest A presses) you would only ever release in order to press A again. In a live setting commentators might briefly explain what a 0.5 A "means" but without this explanation to head off questions you'd likely have about why they care.
Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]
#4Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]
#5This video also explains what a 0.5 A press ("Half A-press") is and why they care. Because Mario64 doesn't care about releases, the runners don't distinguish releases, you can always choose not to release A and so if you're doing this run (fewest A presses) you would only ever release in order to press A again. In a live setting commentators might briefly explain what a 0.5 A "means" but without this explanation to h…
On the surface, yeah, it’s immediately like, “what the heck is 0.5?” But it’s just semantics.
Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]
#6https://www.youtube.com/watch?v=yXbJe-rUNP8
It's over five hours long. I put it on in the background or to pass the time. The amount of knowledge and abuse of bugs these guys are performing is insane.
Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]
#7The sheer depth of knowledge and analytical ability pannenkoek has is honestly quite amazing. I've become quite spoiled watching their SM64 videos, it's been incredibly hard to find something of similar rigor and production value for other games. The closest I've found so far has been a video on how a group of speed runners were able to conquer RNG for a puzzle in Wind waker[0]. [0]: https://youtu.be/1hs451PfFzQ
Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]
#8Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]
#9The sheer depth of knowledge and analytical ability pannenkoek has is honestly quite amazing. I've become quite spoiled watching their SM64 videos, it's been incredibly hard to find something of similar rigor and production value for other games. The closest I've found so far has been a video on how a group of speed runners were able to conquer RNG for a puzzle in Wind waker[0]. [0]: https://youtu.be/1hs451PfFzQ
Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]
#10I love this video. He made a more recent one as well that goes into specific technical aspects of the N64 (TW: floating point) - https://youtu.be/nYDmBdUalgo