100 Days of SwiftUI
hackingwithswift.com
100 Days of SwiftUI
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Re: 100 Days of SwiftUI
#2I think with the target audience for this, you should just go immediately to the newer version[1].
Re: 100 Days of SwiftUI
#3> Hint: Click to show.
> Option 1: The @unknown default case is there to catch cases that get added to an enum after we wrote our code.
> Option 2: UIDevice.current refers to the model number of the most recent iPhone
this is not about "hacking" nor learning programming or engineering. Seemingly that's about monkey coding.
Re: 100 Days of SwiftUI
#4(I could learn all four but I have kids, so it'll probably just be React Native for me.)
Re: 100 Days of SwiftUI
#5Tangent but I'm holding out from learning Swift until I see how the "Cross platform UI" wars shake out. We've got at least Kotlin, Dart, and JavaScript all battling it out (via Kotlin Multiplatform, Flutter, React Native) to be the king of UI languages across all platforms. I really like Swift though (from the little I've learned), so it's too bad it doesn't really have a cross platform UI story yet. (I could learn a…
If you want a cross-platform SwiftUI, QtQuick/QML is probably your best bet.
Re: 100 Days of SwiftUI
#6Tangent but I'm holding out from learning Swift until I see how the "Cross platform UI" wars shake out. We've got at least Kotlin, Dart, and JavaScript all battling it out (via Kotlin Multiplatform, Flutter, React Native) to be the king of UI languages across all platforms. I really like Swift though (from the little I've learned), so it's too bad it doesn't really have a cross platform UI story yet. (I could learn a…
All of that said, if you are time constrained and really want to look at a single thing, I would go with Flutter. It impressed me when I cranked out a side project with it a year or so ago. Hopefully they continue to put effort towards it.
Re: 100 Days of SwiftUI
#7Tangent but I'm holding out from learning Swift until I see how the "Cross platform UI" wars shake out. We've got at least Kotlin, Dart, and JavaScript all battling it out (via Kotlin Multiplatform, Flutter, React Native) to be the king of UI languages across all platforms. I really like Swift though (from the little I've learned), so it's too bad it doesn't really have a cross platform UI story yet. (I could learn a…
I've worked in mobile since 2004 (not a typo, '04). The 'one platform to rule them all' has been just around the corner the entire time. As was already said, don't hold your breath. All of that said, if you are time constrained and really want to look at a single thing, I would go with Flutter. It impressed me when I cranked out a side project with it a year or so ago. Hopefully they continue to put effort towards it…
Re: 100 Days of SwiftUI
#8Tangent but I'm holding out from learning Swift until I see how the "Cross platform UI" wars shake out. We've got at least Kotlin, Dart, and JavaScript all battling it out (via Kotlin Multiplatform, Flutter, React Native) to be the king of UI languages across all platforms. I really like Swift though (from the little I've learned), so it's too bad it doesn't really have a cross platform UI story yet. (I could learn a…
Re: 100 Days of SwiftUI
#9Near the very top of the page, Paul says that there is a newer version[1] and that if you're not sure, you should go with the newer version instead of this. I think with the target audience for this, you should just go immediately to the newer version[1]. 1. https://www.hackingwithswift.com/100/swiftui
Re: 100 Days of SwiftUI
#10Near the very top of the page, Paul says that there is a newer version[1] and that if you're not sure, you should go with the newer version instead of this. I think with the target audience for this, you should just go immediately to the newer version[1]. 1. https://www.hackingwithswift.com/100/swiftui